Showing posts with label New Drawback. Show all posts
Showing posts with label New Drawback. Show all posts

Tuesday, February 28, 2023

New Drawback: Vengeful

 


 

Vengeful

Bonus: 50 Hero Points

Vengeful is a psychological drawback that describes a character who is motivated by a deep desire for revenge against someone or something that has wronged them in the past. This could be a specific person, group, or even a concept, like an injustice or societal problem. Characters with this drawback may be consumed by their desire for vengeance, leading them to take dangerous risks and put themselves and others in harm's way to achieve their goal. They may also have difficulty letting go of past grievances and forgiving those who have wronged them, even if it is in their best interest to do so. As a result, characters with the Vengeful drawback may struggle with interpersonal relationships and may be perceived as overly aggressive or confrontational. They may also be more susceptible to manipulation by others who use their desire for revenge against them.

GM Note: There is no real roll for this drawback, its just that whomever takes this drawback, will go out of their way, dedicating their life to "righting the wrong" so to speak. There is no resisting your vengeful spirit, you will do what you will to satisfy the beast inside you, thus, this grants you 50 Hero Points as a bonus. This Drawback can be removed, but it has to have some type of story in game and discussed with the GM in detail before hand, there may never be a way to get rid of the hatred in your heart.

I did consider making this fall under Irrational Attraction, but I felt that was more for objects or things, not actual beings. Hey its my game, my world, I can do as I need to fit the story, right?

 

 

Monday, August 22, 2022

New Drawback: HyperFocused

 


HyperFocused

Bonus: 35 Hero Points
 
Phenomenon that reflects one's complete absorption in a task, to a point where a person appears to completely ignore or 'tune out' everything else. It is generally reported to occur when a person is engaged in an activity that must be completed or done.

Hyperfocused can kick in at anytime, a task must be completed, an item must be retrieved or it could even be to thwart the plans of an individual or group.

**Evil Note: I know I probably could have used Irrational Attraction as a drawback, but when I was playing games using certain villains, such as Vandal Savage, I always played him as if he had this drawback in life and it makes more sense based on his history too.

 

 

Tuesday, June 15, 2021

New Drawback: Arrogance

 


Arrogance

Cost: 25 Hero Points
 
You feel a self worth and importance above all, it could be a certain race/sex or group of people. You just deem yourself better, because of the lies you told yourself, or more like the lies you told about yourself, you now believe to be lies to be truth. Pumping up your own ego where ever you go with an air of superiority in your step. Others either laugh at it, respect or fear it.

Should your character's arrogance be challenged someone how (i.e. in battle, in conversation, in status..etc) he MUST act on it, or pay a price of 5 Hero Points. Should your character pay the 5 Hero Points to avoid it, he will pay it and leave the situation if possible. Arrogance Penalty can only apply once every 24 hours. If your character is challenged again during the "cool down" period of 24 hrs, the player or GM can decide to act upon it or not. Reminder: playing out your drawbacks do earn rewards in the end.

Friday, June 11, 2021

New Advantage/Drawback: Determination

 

Determination

Cost: 50 Hero Points

This could be an advantage and drawback at the same time, so its up to the player and GM how they want to handle how this works. Because Determination as an advantage can work be applied towards, your hero is determined and puts his all into solving cases, saving the girl, capturing the villain, proving things..etc. 
 
All at the same time, the very thing that "drives" them to do all of the above can turn into obsessions, in life. Saving the girl or capturing the villain at all costs, finding the evidence needed, even if staying up all night. How far will the hero go?

This may also be applied to villain characters, as determination can drive their criminal activities, their obsessions with a certain hero (ehem, Superman for Lex anyone?)

The GM or the player can use this when playing out the character in game. A player can say his character is doing this due to his Determination (for better or worse). A GM can entice a player's character with various things keeping the character distracted.