Tuesday, April 28, 2026

Gotham & Beyond Podcast S2Ep19 - King of Crime, a Secret Society Module That Still Works

 


Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games, and this one wastes no time getting the city into trouble. Central City is under pressure almost right away, with the Secret Society of Super-Villains making coordinated moves that leave the heroes scrambling from one crisis to the next. That is one of the big strengths of the module. It understands momentum. It gives you a city in trouble, a villain team with personality, and a steady climb in tension that feels very much like an old comic book arc. Instead of one flat plot, you get a string of crimes, public danger, and rising stakes that keep the adventure moving.

Tuesday, April 21, 2026

Gotham & Beyond Podcast - S2E18 - Blood Feud Module and why old Modules still work!

 



This episode of Gotham and Beyond looks at Blood Feud, an early DC Heroes module that still has a lot to teach. I talk about why the adventure works, how it builds pressure, and how you can adapt it for your own custom heroes without needing the exact team it was written for. If you like old superhero modules, city-based trouble, villain teams, and adventures with good bones, this one is worth a second look.

Tuesday, April 14, 2026

Gotham & Beyond Podcast S2E17 - Building a Better Villain

 


A lot of villains in superhero games fall apart because they get built backwards. You start with powers, numbers, and combat tricks, then try to figure out who they are after the fact. 

Tuesday, April 7, 2026

Gotham & Beyond Podcast S2Ep16 - Belle Reve Sourcebook: Inside Task Force X’s Prison



This one hits different.

You look at that cover and you already know what kind of story this is going to be. Not clean. Not heroic in the shiny sense. This is street-level pressure. People getting grabbed, dragged, hurt. No speeches. Just force.

Monday, March 30, 2026

Gotham & Beyond Podcast S2Ep15 - Dispersal: The Power That Makes You Untouchable

 


Some powers in DC Heroes grab you right away.


Super Strength is obvious. Flight is obvious. Heat Vision, Energy Blast, Invulnerability, all of that makes sense the second you read it. You know what those powers do. You know why they matter. They are loud powers. Clean powers. Comic book powers in the most direct way possible.

Then you get to Dispersal.

Tuesday, March 24, 2026

Gotham & Beyond Podcast S2Ep14 - In Hot Pursuit Module, Use it as a framework?

 

Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.

Monday, March 23, 2026

Gotham Nights: Heat Levels in Investigation Scenes

 

A case doesn’t start hot. Most of the time it just sits there. A name, a location, a piece of evidence. The book calls out how you can track the heat of an investigation in stages. It is not about speed. It is about tension and risk. Every move the players make either cools things off or makes them boil.