The Batman Role-Playing Game says this:
“The Joker takes a perverse delight in matching wits with the Batman, who always manages to foil the Clown Prince of Crime's schemes and return him to Arkham Asylum.”
“The Joker takes a perverse delight in matching wits with the Batman, who always manages to foil the Clown Prince of Crime's schemes and return him to Arkham Asylum.”
I've been thinking about how Batman The Roleplaying Game treats luck. Not luck like rabbit’s foot luck. Luck like dice. The whole city can swing on one roll.
Omni Gadgets appear on pages 117 and 118 of the DC Heroes core book. They look simple at first glance. One AP rating. One use. Then you read deeper and realize they carry the whole idea of a utility belt. These devices let a hero pull out a single tool that becomes exactly what the moment needs. Not through hand waving. Through a clear rule.
H.I.V.E. Is a Clean Operation
Some adventures shout for attention. H.I.V.E. does the opposite. It waits. It plans. It moves in silence. That is why this module still works today.
SEBASTIAN BLOOD
Brother Blood
DEX: 4 STR: 3 BODY: 4
INT: 7 WILL: 7 MIND: 6
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 18 HERO PTS: 60