You read something like Countdown to Armageddon and your first thought is, “This is for Superman.” And yeah… it is. The whole thing is built around him being everywhere at once, solving disasters while Brainiac is pulling strings behind the curtain.
Tuesday, March 17, 2026
Monday, March 16, 2026
Gotham Nights: The Brutal Simplicity of Attribute Points
Attribute Points look complicated at first. They measure almost everything in the DC Heroes Role-Playing Game. Time. Distance. Weight. Money. Knowledge. Even damage. But the rule is simple: each AP is twice the previous one. That doubling changes how you think about actions in play.
Thursday, March 12, 2026
Gotham Nights: The Quiet Terror of Traumatic Flashbacks
When you flip through the Drawbacks section in DC Heroes, there’s a line that jumps right out. Traumatic Flashbacks. It looks like just another quirk in a long list of quirks until you actually put it on the table. Then it hits like a truck.
Tuesday, March 10, 2026
Gotham Nights: The Quiet Precision of Recovery Rolls
Thursday, February 26, 2026
Gotham Nights: The Quiet Brutality of Knockback
Knockback in DC Heroes is one of those rules that feels small until you actually see it in play. You throw a punch, you roll high, the target goes flying. The book lays it out clean... Column Shifts on the Action Table minus the target’s weight in APs equals the distance they’re sent back. That distance is in APs too, so you can translate it directly into feet, yards, or city blocks.
Wednesday, February 25, 2026
Gotham Nights: The Silent Alarms of the Narrows






