Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.
Tuesday, March 24, 2026
Monday, March 23, 2026
Gotham Nights: Heat Levels in Investigation Scenes
A case doesn’t start hot. Most of the time it just sits there. A name, a location, a piece of evidence. The book calls out how you can track the heat of an investigation in stages. It is not about speed. It is about tension and risk. Every move the players make either cools things off or makes them boil.
Saturday, March 21, 2026
Gotham Nights: Interrogation as a Time Bomb
Most players rush interrogation. They think it’s a single roll. Ask the question, get the answer. The book doesn’t treat it like that. It gives interrogation a clock. Every attempt you make has weight. Fail or push too hard and the suspect shuts down, or worse, calls for backup.
Wednesday, March 18, 2026
Arrowverse - Mark Scheffer (Shrapnel)
Picked Arrow back up and started running through those early episodes again. Mark Scheffer stood out right away, so I figured he was worth a proper write-up for the table.
Tuesday, March 17, 2026
Gotham & Beyond Podcast - Season 2, Episode 13 - Countdown to Armageddon Module Review.
You read something like Countdown to Armageddon and your first thought is, “This is for Superman.” And yeah… it is. The whole thing is built around him being everywhere at once, solving disasters while Brainiac is pulling strings behind the curtain.
Monday, March 16, 2026
Gotham Nights: The Brutal Simplicity of Attribute Points
Attribute Points look complicated at first. They measure almost everything in the DC Heroes Role-Playing Game. Time. Distance. Weight. Money. Knowledge. Even damage. But the rule is simple: each AP is twice the previous one. That doubling changes how you think about actions in play.
Thursday, March 12, 2026
Gotham Nights: The Quiet Terror of Traumatic Flashbacks
When you flip through the Drawbacks section in DC Heroes, there’s a line that jumps right out. Traumatic Flashbacks. It looks like just another quirk in a long list of quirks until you actually put it on the table. Then it hits like a truck.






