Picked Arrow back up and started running through those early episodes again. Mark Scheffer stood out right away, so I figured he was worth a proper write-up for the table.
Picked Arrow back up and started running through those early episodes again. Mark Scheffer stood out right away, so I figured he was worth a proper write-up for the table.
You read something like Countdown to Armageddon and your first thought is, “This is for Superman.” And yeah… it is. The whole thing is built around him being everywhere at once, solving disasters while Brainiac is pulling strings behind the curtain.
Attribute Points look complicated at first. They measure almost everything in the DC Heroes Role-Playing Game. Time. Distance. Weight. Money. Knowledge. Even damage. But the rule is simple: each AP is twice the previous one. That doubling changes how you think about actions in play.
When you flip through the Drawbacks section in DC Heroes, there’s a line that jumps right out. Traumatic Flashbacks. It looks like just another quirk in a long list of quirks until you actually put it on the table. Then it hits like a truck.
Knockback in DC Heroes is one of those rules that feels small until you actually see it in play. You throw a punch, you roll high, the target goes flying. The book lays it out clean... Column Shifts on the Action Table minus the target’s weight in APs equals the distance they’re sent back. That distance is in APs too, so you can translate it directly into feet, yards, or city blocks.