Showing posts with label Podcast. Show all posts
Showing posts with label Podcast. Show all posts

Tuesday, June 23, 2026

Gotham & Beyond Podcast Episode 21: Why Most DC Heroes Campaigns Fail

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Why do so many superhero campaigns start strong and then slowly fall apart?

In this episode of Gotham & Beyond, we examine four of the biggest reasons DC Heroes campaigns fail. From overusing famous NPC heroes and escalating threats too quickly, to power imbalance at the table and the temptation to build characters that overshadow everyone else, these are problems that many Game Masters eventually encounter.

Friday, May 8, 2026

Gotham & Beyond Podcast S2E20 - roject Prometheus, Mythology Meets Super-Science

 


Project Prometheus feels like one of those adventures Mayfair probably should not have been able to fit into thirty pages, yet somehow they did anyway. Reading through it now, you can see early DC Heroes trying to figure out what superhero roleplaying could really be. This is not a simple "fight the villain in a warehouse" kind of module. It throws giant eagle attacks, blackouts, secret government investigations, Mediterranean pursuit scenes, ancient mythology, super-science, and a literal Minotaur into the same story and somehow keeps moving forward. 

Messy? Absolutely. But boring? Never.

What surprised me most revisiting it was how investigation-heavy it actually is. 

The module wants heroes gathering information, chasing leads, talking to contacts, and slowly uncovering a larger conspiracy. The action scenes are big and loud, but the connective tissue is detective work and escalation. That still holds up today. If I ran Project Prometheus now using DC Heroes 3rd Edition, I would mostly clean up presentation and expand some character moments, but I would leave the core structure alone. The strange mythology-meets-technology angle gives the adventure a personality a lot of modern superhero scenarios are missing. It feels unapologetically comic-book, and honestly, that may be why it still works.



Tuesday, April 28, 2026

Gotham & Beyond Podcast S2Ep19 - King of Crime, a Secret Society Module That Still Works

 


Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games, and this one wastes no time getting the city into trouble. Central City is under pressure almost right away, with the Secret Society of Super-Villains making coordinated moves that leave the heroes scrambling from one crisis to the next. That is one of the big strengths of the module. It understands momentum. It gives you a city in trouble, a villain team with personality, and a steady climb in tension that feels very much like an old comic book arc. Instead of one flat plot, you get a string of crimes, public danger, and rising stakes that keep the adventure moving.

Tuesday, April 21, 2026

Gotham & Beyond Podcast - S2E18 - Blood Feud Module and why old Modules still work!

 



This episode of Gotham and Beyond looks at Blood Feud, an early DC Heroes module that still has a lot to teach. I talk about why the adventure works, how it builds pressure, and how you can adapt it for your own custom heroes without needing the exact team it was written for. If you like old superhero modules, city-based trouble, villain teams, and adventures with good bones, this one is worth a second look.

Tuesday, April 14, 2026

Gotham & Beyond Podcast S2E17 - Building a Better Villain

 


A lot of villains in superhero games fall apart because they get built backwards. You start with powers, numbers, and combat tricks, then try to figure out who they are after the fact. 

Tuesday, April 7, 2026

Gotham & Beyond Podcast S2Ep16 - Belle Reve Sourcebook: Inside Task Force X’s Prison



This one hits different.

You look at that cover and you already know what kind of story this is going to be. Not clean. Not heroic in the shiny sense. This is street-level pressure. People getting grabbed, dragged, hurt. No speeches. Just force.

Monday, March 30, 2026

Gotham & Beyond Podcast S2Ep15 - Dispersal: The Power That Makes You Untouchable

 


Some powers in DC Heroes grab you right away.


Super Strength is obvious. Flight is obvious. Heat Vision, Energy Blast, Invulnerability, all of that makes sense the second you read it. You know what those powers do. You know why they matter. They are loud powers. Clean powers. Comic book powers in the most direct way possible.

Then you get to Dispersal.

Tuesday, March 24, 2026

Gotham & Beyond Podcast S2Ep14 - In Hot Pursuit Module, Use it as a framework?

 

Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.

Tuesday, March 17, 2026

Gotham & Beyond Podcast - Season 2, Episode 13 - Countdown to Armageddon Module Review.


You read something like Countdown to Armageddon and your first thought is, “This is for Superman.” And yeah… it is. The whole thing is built around him being everywhere at once, solving disasters while Brainiac is pulling strings behind the curtain.

Monday, February 23, 2026

The Gotham & Beyond Podcast - Season 2, Episode 12 - Ruling Invisibility Without Breaking the Game

 

I got an email from a GM running DC Heroes 3rd Edition.

A player activates Invisibility every single phase. Wins initiative. Attacks first. Turns it back on. Repeats. The villains never get a real shot at him. Every fight becomes the same thing.

Thursday, December 18, 2025

Monday, December 1, 2025

The Gotham & Beyond Podcast - Season 2, Episode 10 - Omni Gadgets

 

Omni Gadgets appear on pages 117 and 118 of the DC Heroes core book. They look simple at first glance. One AP rating. One use. Then you read deeper and realize they carry the whole idea of a utility belt. These devices let a hero pull out a single tool that becomes exactly what the moment needs. Not through hand waving. Through a clear rule.

Monday, November 17, 2025

The Gotham & Beyond Podcast - Season 2, Episode 9 - Reviewing the HIVE Module

 

H.I.V.E. Is a Clean Operation

Some adventures shout for attention. H.I.V.E. does the opposite. It waits. It plans. It moves in silence. That is why this module still works today.

Wednesday, September 17, 2025

Gotham & Beyond Podcast - Season 2, Episode 8 — The Detective Skill: Batman’s Real Superpower

 





 

Batman doesn’t fly. He doesn’t melt steel with his eyes. He doesn’t have speed that bends time.

What he does have is the Detective skill.

Thursday, September 11, 2025

Gotham & Beyond Stories: Operation Thunder Serpent, DC Heroes 3e G.I. Joe style

 


A mid 90s DC Heroes 3e campaign recap. Freight yard at dawn as a serpent cell tries to snatch a STAR Labs weather core. I talk about the AP countdown, fast Action Table checks, rotor wash tricks, and Hero Point rewards. Clean, non lethal, quick pacing.

Thursday, September 4, 2025

Gotham & Beyond Podcast - Season 2, Episode 7 - Telepathy: The Quiet Weapon

 


Not every fight needs fists.

Some battles happen in silence. No bullets. No batarangs. Just thoughts colliding in the dark.

That’s Telepathy, found on page 64 of the DC Heroes core book.

Tuesday, August 26, 2025

Gotham & Beyond Podcast - Season 2, Episode 6 - Illusion: When the World Lies for You


 

There’s a power in DC Heroes that can take control of an entire room. An entire scene. Maybe the entire session. And it doesn’t touch anything.

Illusion.

Monday, August 11, 2025

Gotham & Beyond Podcast - Season 2, Episode 4 - Pushing Automatic Actions

 




Sometimes the rules give you everything you need. Other times, you have to break them a little. Pushing Automatic Actions in DC Heroes 3rd Edition is exactly that. It’s the moment your hero digs deep, burns every ounce of strength, and tries something they should not be able to do.

Tuesday, July 22, 2025

Gotham & Beyond Podcast - Season 2, Episode 3 - Danger Sense: The Power That Keeps You Alive

 



There’s a power sitting on page 53 of the DC Heroes core book that most people never give a second look.

It’s not flashy. It doesn’t blow anything up. It won’t get you a write-up in the Watchtower files.

It’s called Danger Sense.