Friday, November 22, 2024

CLARA "CLIO" WESTBROOK, Support for The Clamor Collective

Real Name: CLARA "CLIO" WESTBROOK

Age: 20s (date unknown)
Marital Status: Single
Aliases: Westy, Brooke, Clio
Motivation: Seeking Justice (from the shadows)
Occupation:Coder
 
DEX: 2 STR: 3 BODY: 3
INT: 9 WILL: 6 MIND: 8
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 30
 

Skills:

  • Hacking (Cybersecurity): 10
    • Clio can breach nearly any system, from corporate firewalls to government networks, using her advanced skills and her homemade tools.
  • Engineering (Gadgetry): 8
    • An inventor at heart, Clio is able to create basic gadgets, security systems, and custom tech that she uses to help the team in unconventional ways.
  • Communications (Tech Support): 9
    • She’s the voice in the earpiece, guiding the team through dangerous situations with quick, precise commands and managing all comms behind the scenes.
  • Streetwise (Tech Underground): 6
    • Her background in hacking and technology puts her in contact with the criminal underworld, where she sources parts, info, and help when necessary.
  • Surveillance: 7
    • Clio has mastered the art of watching without being noticed, using drones, hidden cameras, and digital surveillance to track and gather intel.

Advantages:

  • Tech Savvy: Clio’s knowledge of all things tech, from digital hacking to creating gadgets, makes her indispensable to the team.
  • Silent Operator: She works behind the scenes, able to infiltrate systems and run operations with little to no visibility, making her the quiet backbone of the team.
  • Problem Solver: When the team faces a crisis, Clio is the one who provides the solutions, whether it's designing a new gadget or pulling the strings behind the scenes to get them out of trouble.

Drawbacks:

  • Zero Presence: Despite her vital role, Clio’s lack of social presence and her tendency to fade into the background often makes her feel invisible and underappreciated by others.
  • Overlooked Leadership: While she could lead, her quiet nature makes it difficult for her to assert authority, even when she has better solutions than the others.
  • Self-Doubt: Deep down, Clio struggles with imposter syndrome, questioning her worth despite her brilliance, which sometimes affects her ability to take charge when needed.

Equipment:

  • Custom Hacking Rig:
    • BODY: 3
    • EV: 5
    • Special: Portable system she uses to hack into systems, track communications, or break into secure networks.
    • Description: A small, powerful set of tools and software she carries, giving her access to any system or database she needs.
  • Tech Tools (Gadgetry Kit):
    • BODY: 3
    • EV: 4
    • Special: A bag of various tech gadgets and devices she’s built—everything from tiny drones to EMP devices.
    • Description: A collection of gadgets that she’s designed to help with espionage, surveillance, and disruption. Though sometimes she’s forced to improvise, Clio’s tools are invaluable to the team’s success.
  • Ear Piece (Comm Link):
    • BODY: 2
    • EV: 4
    • Special: The comms device she uses to stay in contact with the team, giving them orders or help during operations.
    • Description: The small device lets her communicate with The Tender and Professor Egghead, guiding them remotely through missions or combat situations.

Wealth: 3

Background:

Clara “Clio” Westbrook was never meant to be the center of attention. In fact, she learned early on to be the quiet one, the unseen hand that made everything possible. Growing up in the tech world, she was always the girl who could fix the broken computer, the one who understood code better than people. But when the world looks at her, they see someone with zero presence—a woman who fades into the background, blending in and barely being noticed.

Her story was supposed to be simple: work behind the scenes, live a quiet life, and help others however she could. But as fate would have it, she crossed paths with Professor Egghead and The Tender—two con men whose chaotic, self-destructive antics somehow appealed to Clio’s sense of belonging. Egghead, in particular, saw something in her, recognizing her tech skills and quick mind as something more than just “background noise.” He brought her into the fold, not as an equal, but as an essential piece of the team.

Though she may seem like a minor player in the grand scheme of things, Clio’s intellect and abilities are vital. She runs all their comms, hacks into systems, builds gadgets, and even handles some of the more "technical" side of their operations. In many ways, she’s the glue that holds the group together, though few outside of the team know her true worth.

Clio isn’t comfortable in the limelight, and she’s learned to stay in the shadows, letting The Tender and Professor Egghead take the glory (or blame) for their schemes. But deep down, there’s a part of her that wonders what it would be like to step out of the background, to take control of her own destiny and be seen for the genius she truly is. Until then, she’ll continue to work in silence, keeping the wheels turning for those around her, quietly crafting the next piece of their chaotic puzzle.

 

Thursday, November 21, 2024

ZANE HOLT (THE FIXER) of the The Clamor Collective

 


 

Real Name: ZANE HOLT (THE FIXER)
Age: 30s (date unknown)
Marital Status: Single
Aliases: Holt, Fixer, Zane
Motivation: Making things happen, at all costs
Occupation:Former Salesmen
 
DEX: 4 STR: 4 BODY: 4
INT: 5 WILL: 5 MIND: 5
INFL: 5 AURA: 5 SPIRIT: 4
INITIATIVE: 14 HERO POINTS: 20
 

Skills:

  • Negotiation (Underworld): 9
    • Zane has an exceptional ability to negotiate deals under pressure. His ability to smooth-talk, threaten, and bribe has made him a trusted fixer for the group, often handling the dirty work or making sure that their shady dealings run smoothly.
  • Brawling (Street-Fighting): 8
    • Whether it’s in the ring or on the street, Zane knows how to handle himself in hand-to-hand combat. He’s well-versed in boxing, street brawling, and dirty fighting tactics, making him a physical force when needed.
  • Intimidation (Verbal/Physical): 8
    • Zane can both talk tough and back it up. He knows how to scare people into submission, whether it’s through his presence or a good old-fashioned threat.
  • Survival: 6
    • Zane’s resourceful and has an innate ability to adapt quickly, using his street smarts and instinct to navigate dangerous situations and get out of tight spots.
  • Tech (Basic Hacking/Surveillance): 4
    • While not as advanced as Clio, Zane has learned enough to assist in basic tech tasks like surveillance and hacking when the need arises.

Advantages:

  • Physical Presence: Zane is the kind of person you notice when he walks into a room. His broad build and confident posture make him an imposing figure.
  • Master Negotiator: Zane can talk his way out of almost any situation, using a combination of charm, intimidation, and bribes to secure the best outcomes for the team.
  • Streetwise: Having spent much of his life on the streets and in the criminal underworld, Zane knows how to read people, navigate shady deals, and find the best way out of any mess.
  • Loyal: Zane may be rough around the edges, but he’s fiercely loyal to The Tender. He respects his “good man” persona and believes in the cause, even if he doesn’t fully understand the other members.

Drawbacks:

  • Overconfidence: Zane’s cocky nature sometimes gets the best of him. He tends to overestimate his ability to control a situation, which can lead to trouble when things go awry.
  • Lack of Intellectual Depth: Zane isn’t the smartest member of the team. While he has great street smarts, he often relies on others to handle the intellectual side of their operations.
  • Emotional Vulnerability: Despite his tough exterior, Zane has a deep-seated fear of being abandoned or overlooked. He masks this vulnerability with bravado but will lash out when he feels like he's being left behind.

Equipment:

  • Custom Brass Knuckles:

    • BODY: 4
    • EV: 6
    • Special: A weapon designed to increase the impact of his punches. Zane uses these for quick, brutal takedowns when things get physical.
    • Description: A pair of knuckles reinforced with brass, giving Zane a significant advantage in close combat.
  • Old-School Revolver:

    • BODY: 5
    • EV: 7
    • Range: 4
    • Special: A reliable weapon that he keeps hidden for emergencies.
    • Description: Zane carries an old revolver that’s seen better days, but it’s his go-to weapon when he needs to make a statement or defend himself.
  • Surveillance Gear (Basic):

    • BODY: 3
    • EV: 5
    • Special: Basic surveillance equipment for gathering information.
    • Description: Zane is capable of setting up simple surveillance devices, like hidden cameras or listening devices, to help the team stay informed during operations.

Wealth: 4

Background:

Zane Holt, known as The Fixer, is the muscle and the negotiator of The Tender and Professor Egghead’s ragtag group. Born and raised in the rougher parts of the city, Zane learned early that the world only responds to strength—whether it’s physical or verbal. With his imposing figure and silver tongue, Zane made a name for himself in the criminal underworld, handling situations that required a firm hand and quick thinking.

Zane’s life has always been about survival. His early years were spent bouncing from foster home to foster home, and by the time he hit his late teens, he was already involved in the criminal world, working as an enforcer for various low-level gangs. His ability to talk his way out of tight situations and his knack for intimidation caught the attention of Professor Egghead, who saw potential in Zane as someone who could handle the dirty work for the team.

Despite his rough edges, Zane respects The Tender as a man who “sees things clearly.” While Egghead’s outlandish schemes often make him uncomfortable, Zane believes in The Tender’s twisted vision and feels like he’s found a place to prove his worth. Zane’s role in the group is to handle negotiations, act as the physical enforcer, and clean up the mess when things go wrong.

Though he lacks the intellectual genius of Egghead or the tech know-how of Clio, Zane knows his strengths. He’s the one who gets the job done when things go south, whether it’s by using force, charm, or a well-timed threat. Zane might not be the brains of the operation, but when things get ugly, he’s the one who steps up and fights for the group.

 
 

Monday, November 18, 2024

Professor Egghead, the Con man of The Clamor Collective

 A middle-aged man with a completely bald head and a goatee, resembling a con man with an exaggerated, larger-than-life personality. He wears a flashy, colorful outfit, complete with a ridiculous tie and a suit that looks too flashy for someone pretending to be a genius. His demeanor is boastful and arrogant, with wild, exaggerated facial expressions that make him seem like a charlatan. His body language is confident and attention-grabbing, as if he's always putting on a show.

Real Name: Reginald "Reggie" Baxter
Age: 50s (date unknown)
Marital Status: Married
Aliases: Professor Egghead, The Professor of Cons
Motivation: Latching onto the Tender for easy Fame.
Occupation: Former Scammer
 
DEX: 3 STR: 3 BODY: 3
INT: 4 WILL: 7 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 13 HERO POINTS: 20
 
Skills:
  • Deception (Conning): 10
  • Speech (B.S.): 9
  • Leadership (Cult-Like Influence): 5
  • Streetwise (Scams): 8
  • Intimidation (Verbal): 6
  • Tactics (Manipulation): 7

Advantages:

  • Silver Tongue: Professor Egghead can talk his way out of nearly any situation. His persuasive speech and con-man tactics make him seem genuine, even when he’s full of nonsense.
  • Charismatic Leader: He has a knack for building a following, attracting people to his cause—even when the cause is totally absurd. He believes that The Tender is a "good man," and he works tirelessly to convince others of the same.
  • Quick Thinking: Egghead can adapt quickly, switching stories or tactics mid-con, making him a difficult opponent to pin down.
  • Unbelievable Confidence: Egghead’s complete lack of self-doubt makes him seem more convincing, even when his claims are outlandish.

Drawbacks:

  • Pathological Liar: He can’t help himself. Even when caught in a lie, Egghead will double down, making everything worse.
  • Overconfidence: Egghead tends to overestimate his own abilities, leading him to take dangerous risks and make outlandish claims.
  • Easy to Manipulate: Though he’s good at manipulating others, Egghead can be just as easily manipulated by those who are even more charismatic or convincing.

Equipment:

  • Outlandish "Inventions":

    • BODY: 3
    • EV: 5
    • Special: Fake gadgets or inventions that look impressive but are completely useless or absurd.
    • Description: Egghead carries a series of "inventions" that look flashy but are little more than a scam. Whether it’s a device that claims to amplify his voice or a gadget that promises to "control minds," they are all props to keep up his act.
  • Con-Man Outfit:

    • BODY: 3
    • EV: 4
    • Special: Flashy, attention-grabbing attire, designed to look expensive and smart but is really just for show.
    • Description: His outfit includes bright colors, slick fabric, and a fake air of sophistication. It helps him look the part of a "genius" or "scientist," despite having no real credentials.

Wealth: 4

Background:

Professor Egghead is the kind of man who can talk his way into—or out of—anything. With his giant shaved head, goatee, and exaggerated personality, he’s always the center of attention. He’s a con artist at heart, capable of spinning outrageous stories and selling ideas so ludicrous that people almost believe them. He’s not an actual scientist or genius, but he’s built an entire persona around being one—especially when it comes to exploiting people for his own gain.

Egghead's most recent obsession? The Tender, whom he believes is a misunderstood "good man" doing the right thing. Egghead attaches himself to The Tender’s side, convinced that together, they can change the world—one outrageous lie at a time. He spouts nonsense about how "The Tender is the true voice of the people" and how "only the real ones understand the heart of the world." His belief that The Tender has some form of purity, even though their antics are nothing but chaos, only amplifies Egghead’s confidence in his ability to manipulate those around him.

Egghead will tell anyone who listens that he’s working on the next great "invention," but his inventions are nothing but junk, designed to impress the gullible and distract them long enough for him to work his cons. He’s a master at faking genius and convincing others that they’re in the presence of someone truly remarkable—when in fact, he’s just a self-serving con man.

When together, Egghead and The Tender are a chaotic force—two men who believe they can manipulate the world to fit their narrative. The lies, the speeches, the crazy stories they tell, it’s all a game to them. The Tender plays on people’s emotions, and Egghead plays on their gullibility. And though neither of them has anything of real value, their combined charisma and con skills make them a dangerous pair.

 

Saturday, November 16, 2024

The 'Tender, Manipulative Villain of Nightfall Bay, leader of The Clamor Collective

 

Real Name: Carl "Clyde" Donovan
Age: 50s (date unknown)
Marital Status: Married (Estranged)
Aliases: The 'Tender
Motivation: Seeking Attention at all costs
Occupation: Former EMT
 
DEX: 3 STR: 3 BODY: 3
INT: 4 WILL: 4 MIND: 4
INFL: 6 AURA: 4 SPIRIT: 3
INITIATIVE: 13 HERO POINTS:
 30

Skills:

  • Deception: 5
  • Influence (Manipulation): 5
  • Intimidation: 6
  • Performance (Voice/Acting): 5
  • Streetwise (New York): 5

Powers:

  • Sonic Voice Boom: 5
    • By saying  "Hello!", The Tender emits a powerful sonic wave that knocks enemies back and can disorient them. The wave's effect is especially strong in enclosed spaces, and the impact can throw enemies several feet away.
  • Emotion Manipulation (Sympathy): 5
    • The Tender can manipulate emotions to make others feel immense sympathy or guilt for him, often making them believe he's a victim. His emotional manipulation can cloud the judgment of those around him, making them easily swayed by his words.

Advantages:

  • Master Manipulator: The Tender’s ability to influence people’s emotions is almost unmatched, particularly when he’s able to play the victim card.
  • Compelling Presence: His charisma and emotional manipulation give him the ability to gain trust and sway others, even when they should know better.
  • Tough Exterior: Years of heavy drinking and unhealthy living have made The Tender physically resistant to some damage, though it has left him slow and unwieldy.

Drawbacks:

  • Unstable: His emotional manipulation sometimes backfires when people see through his bullshit act, causing him to spiral out of control and make rash decisions.
  • Physical Decline: Due to his poor lifestyle choices (heavy drinking, lack of fitness), The Tender struggles with his health, leading to an inability to sustain long engagements in combat or physical confrontation.
  • Overconfidence: He tends to overestimate his ability to manipulate others and often gets reckless when things don’t go his way.

Equipment:

  • Tattered Suit:
    • BODY: 3
    • EV: 4
    • Special: Scruffy, stained, and ill-fitting. Not designed for protection but adds to his unkempt image.
    • Description: His suit is a mess, stained with food and alcohol, giving him a disheveled appearance that only adds to the illusion of his pitiable victimhood.

Wealth: 3

Background:

The Tender’s a walking contradiction. On the outside, he’s a sad, bloated mess—a man who’s let the years of hard drinking and bad choices carve a permanent mark on his face and gut. His hair’s a rat’s nest, untamed, just like the wreckage of his life. He doesn’t care anymore, not about appearances, not about respect. The world’s turned its back on him, and in return, he’s made it his mission to get something—anything— at all costs.

Born and bred in the gritty streets of New York, The Tender learned early that the world wouldn’t give him a damn thing unless he took it. So, he honed his gift—the power of persuasion & bullshit, the art of spinning a sob story that pulls on heartstrings like a damn orchestra making people believe he is the victim no matter what the case. By the time he was old enough to talk, he was already using people like pawns. His voice—a boom, a thunderous rumble—became his weapon of choice. “Folks, hello!” and he could knock you on your ass without lifting a finger. It’s a joke, really, how easy it is for him to clear a room. The sonic blast leaves you dazed, disoriented, but it’s his words that get under your skin.

What makes him dangerous, though, isn’t just the power of his voice. No, it’s the way he manipulates emotions. The Tender’s a master at making you feel sorry for him. He’ll twist your pity into something far more dangerous, making you believe he’s the victim, no matter what the truth is. It’s the New York hustle. The accent’s the hook. His tough-guy act makes him sound like he’s been through it all, and when he tells his stories, you’d swear on your life that they’re true. His pain becomes yours, his suffering becomes yours—until you find yourself doing things for him, things you never thought you’d do.

But behind all the talk and the manipulation is a man falling apart. His body’s a wreck from years of drinking, and he’s slowing down, physically. The Tender’s life is a slow spiral into nothing, and he’s not above using his powers to prolong that moment when everything catches up with him. He leans on his abilities, convinced he can keep playing the game, keep pulling the strings. It’s a dangerous gamble, though. The more he uses his powers, the more they take a toll. The booze, the neglect—it’s catching up. But when the smoke clears and the mask slips, you’ll see the real enemy: a man who’s so consumed by his own lies, he’s ready to drag everyone down with him.

You can underestimate him, you can laugh it off, but The Tender’s got a way of turning the tables. And when he does, you’ll be the one wondering who’s in control.

Friday, November 15, 2024

Introducing The Clamor Collective, Villain Group of Nightfall Bay


 

  

Motto:
"Let the world hear our voice, whether they want to or not!"

The Clamor Collective—a motley crew of misfits, each more eccentric and unpredictable than the last. They don’t just make noise; they create chaos on a grand scale. Whether they’re pulling off outlandish heists, manipulating the public, or simply tearing down the societal structures they loathe, they always make sure the world knows they were there. Each member brings their own brand of madness to the table, but together, they form a cacophony of noise and destruction, all in the name of their twisted vision for the world.

          The Members:

  • The Tender (Carl "Clyde" Donovan)
    The self-proclaimed voice of the people, The Tender manipulates emotions with a power that leaves others reeling. A master of pity, his booming voice is both a weapon and a shield, knocking back opponents with a single phrase—“Folks, Hello!” His tragic backstory is as much a part of him as his desire to see the world bend to his will. Whether it’s exploiting sympathy or creating emotional upheaval, The Tender uses his unique abilities to make others feel sorry for him—and then use that pity to his advantage.

  • Professor Egghead (Reginald "Reggie" Baxter)
    The supposed genius of the group, Professor Egghead is a con man with a knack for spinning outrageous tales and building useless "inventions" that look impressive but are absolutely useless. With his shaved head, goatee, and outlandish claims, he tries to present himself as the mastermind behind The Clamor Collective. His goal is simple: confuse, baffle, and bewilder, all while making money and gaining influence. His inventions are often more absurd than practical, but they add to his flamboyant persona, making him an unpredictable (and sometimes ridiculous) force to be reckoned with.

  • Clara "Clio" Westbrook
    The quiet genius behind the scenes, Clio is the tech and comms expert who keeps The Clamor Collective's operations running smoothly. While she might not be flashy like the others, she’s essential to their success. A brilliant hacker, gadgeteer, and communicator, Clio ensures the team stays one step ahead—managing surveillance, pulling the strings from behind the scenes, and creating the devices that power their plans. Despite her vital role, Clio often fades into the background, preferring to stay in the shadows, but when the chips are down, she’s the one who gets things done.

  • Zane "The Fixer" Holt
    The physical presence of the team, Zane Holt is a streetwise enforcer with a cocky attitude and a knack for getting things done when the situation turns ugly. Though not the smartest member of the group, Zane is all about action, whether it's negotiating shady deals or using brute force to make sure things go according to plan. He’s the one who steps up when The Tender’s emotional manipulation fails, or when Professor Egghead’s gadgets malfunction. Zane’s muscle and charm make him an unpredictable element in any confrontation. His loyalty to the team, especially to The Tender, is unshakable, even if it means getting his hands dirty.


    Their Purpose:

    The Clamor Collective is an alliance of chaos, each member driven by their own twisted motives and ideals. They see themselves as the true disruptors, the ones who are willing to tear down the systems that keep society “neatly” in order. Whether it’s creating mass confusion with Professor Egghead’s fake inventions, using The Tender’s emotional manipulation to stir up the masses, or pulling off cyber heists and surveillance operations through Clio’s tech expertise, they leave their mark on everything they touch.

    They don’t care about money, power, or fame—they care about the noise. The louder the chaos, the better. Their schemes are often as convoluted as they are outrageous, but the Collective’s real goal is always to make as much Clamor as possible.

    While they’re often underestimated due to their chaotic and seemingly disorganized nature, their combination of emotion, intellect, and brute force has made them a surprisingly effective—and unpredictable—threat. They may not have the traditional resources or influence of more powerful villains, but they have one thing that no one else can match: a willingness to bring total anarchy in pursuit of their goals.

     

 

Thursday, November 14, 2024

Gotham Database Podcast: Just some thoughts on the Kickstarter






Today I wanted to talk a little more about the kickstarter and what to expect or at least what I expect from it, and talk about why this game is fun.

Follow me on X: @GothamDatabase

Website: https://Gotham-Database.com

 


Monday, November 11, 2024

Bruce Wayne (Absolute Batman)


Bruce Wayne (Absolute Batman)

DEX: 7 STR: 6 BODY: 6
INT: 9 WILL: 8 MIND: 7
INFL: 6 AURA: 7 SPIRIT: 5
INITIATIVE: 21 HERO POINTS: 70

Skills:

  • Hand-to-Hand Combat: 8
  • Acrobatics: 6
  • Stealth: 7
  • Engineering (Civil Engineering): 10
  • Weapons (Axe, Throwing Knives): 7
  • Intimidation: 6
  • Tactics (Strategic Thinking): 8
  • Leadership (Vigilante Operations): 7

Advantages:

  • Brilliant Mind: Bruce is a genius-level intellect, skilled in multiple areas.
  • Physical Conditioning: Years of training have honed Bruce’s body to peak human condition, allowing him to operate as an effective fighter even without superpowers.

Drawbacks:

  • Vigilante: Bruce operates outside the law, putting him at odds with both the criminal world and law enforcement.
  • Emotional Trauma: The traumatic death of his parents has left Bruce emotionally scarred, motivating his crusade against crime but also causing personal turmoil.
  • Paranoia: His mistrust of others, including allies, often leads to self-isolation and difficulties in trusting others.

Equipment:

  • Batsuit:
    • The suit is bulletproof and equipped with collapsible "wings" that Bruce designed, allowing him to glide or use them as additional limbs for support. The suit’s stealth capabilities make him nearly invisible at night. [BODY: 5, EV: 6, Special: Bulletproof, Stealth Capability, Collapsible Wings]
  • Utility Belt:
    • Carries a wide array of tools and gadgets, including lockpicks, smoke pellets, grappling hooks, and a range of custom-designed weapons. [BODY: 3, EV: 4, Special: Holds multiple tools, including lockpicks, smoke pellets, grappling hooks, and more.]
  • Batcycle:
    • A motorcycle designed for high-speed chases, featuring advanced tech and weaponry for quick escapes or pursuits.
  • Bat-Axe:
    • A versatile weapon combining the traditional batarang with a battle axe blade, capable of close and ranged combat. [BODY: 4, EV: 5, Special: Combines batarang and axe blade; versatile for both ranged and melee combat.]
  • Throwing Knives:
    • Concealed within his cowl, these knives are used for precise ranged attacks, often aimed at non-lethal incapacitation. [BODY: 2, EV: 3, Special: Concealed in cowl, perfect for quick and quiet attacks.]

Wealth: 5

Background:

Bruce Wayne (Absolute Universe) hails from a reimagined origin within the Absolute Universe, a darker and more tragic version of his traditional backstory. Born in 2004 in Gotham City, Bruce grew up in the impoverished area of Crime Alley, raised by his mother, Martha, a social worker, and his father, Thomas, an elementary school teacher. The pivotal moment of his life occurred at the age of 10, during a field trip to the Gotham Zoo when a mass shooter attacked. Bruce’s father, Thomas, sacrificed his life to save the children, including Bruce, by tackling the gunman and ushering the group into a bat enclosure.

This traumatic event set Bruce on a path of rebellion and delinquency, but it also sparked a deep desire to fight back against the violence that claimed his father’s life. As he grew older, Bruce began to excel academically and earned a football scholarship, which he later used as a stepping stone to further his education in preparation for his future as a vigilante. After faking an injury to abandon his sports career, Bruce turned his focus to studying various disciplines needed for his mission.

Returning to Gotham after graduation, Bruce pursued a career as a civil engineer, using his position to design the city's infrastructure while secretly operating out of the upper floors of the skyscrapers he helped build. This secret base became the birthplace of his alter ego, the Batman. Armed with advanced technology, weapons, and gadgets, Bruce began his war on crime, using the symbolism of the bat to strike fear into the hearts of Gotham's criminals.

With his intellect, physical prowess, and cutting-edge technology, Bruce became a formidable vigilante, though his emotional scars remained. The trauma of losing his parents and the burden of his double life weighed heavily on him, making his crusade as much about personal vengeance as it was about justice for Gotham. While his journey led him to fight Gotham's crime lords and stop numerous villainous threats, his internal struggle and paranoia about trusting others remained a constant theme in his story.


Sunday, November 10, 2024

DC Heroes Role-Playing Game 40th Anniversary Kickstarter!

 

Join me in this episode as I gleefully announce the kickstarter news and follow me for more as I will be setting up an interview about this on my channel.

Sunday, September 22, 2024

DC Comics' SNOWFLAME (STEFAN)


 SNOWFLAME (STEFAN)

DEX: 6 STR: 9 BODY: 7
INT: 4 WILL: 4 MIND: 4
INFL: 6 AURA: 4 SPIRIT: 3
INITIATIVE: 16 HERO POINTS: 30

Powers:

  • Super Strength (Cocaine-Fueled): 9
    • Snowflame’s strength increases dramatically when he ingests cocaine, reaching superhuman levels.
  • Fire Control (Cocaine-Fueled): 8
    • He can cover himself in white flames that do not burn him but can damage others.
  • Blast Power: 7
    • Snowflame can channel his fire into powerful blasts of energy, incinerating enemies at a distance.
  • Super Speed: 6
    • His reflexes and movement speed increase when using cocaine, making him much faster in combat.
  • Stamina (Cocaine-Fueled): 9
    • Cocaine gives him near-limitless endurance and allows him to fight for extended periods without tiring.
  • Adaptive (Combat-Enhanced): 7
    • The more Snowflame fights, the stronger and more effective he becomes in battle.

Friday, September 20, 2024

CW's The Count (Cecil Adams)

 

 

The Count (Cecil Adams)

DEX: 4 STR: 3 BODY: 3
INT: 6 WILL: 5 MIND: 5
INFL: 6 AURA: 4 SPIRIT: 3
INITIATIVE: 16 HERO POINTS: 30

Skills:

  • Toxicology (Drug Creation): 9
  • Medicine (Pharmaceuticals): 7
  • Stealth: 6
  • Persuasion (Intimidation): 7
  • Thief (Deception): 5
  • Streetwise: 7

Advantages:

  • Inventor of Vertigo: His creation of the drug gives him a large network and influence over Starling City's underworld.
  • Drug Immunity: Due to prolonged exposure, The Count is immune to the effects of Vertigo, allowing him to manipulate and control his victims without suffering the same consequences.
  • Intelligent Manipulator: His high intelligence allows him to outwit those around him, using Vertigo and his understanding of human weakness to gain control.

Drawbacks:

  • Psychological Instability: After being injected with a lethal dose of his own drug by the Hood, Cecil was left with severe mental damage, bordering on madness.
  • Obsessed with Vertigo: His obsession with his drug leads to reckless behavior, as he continues to experiment and push the limits of its effects.
  • Ruthless: He has no qualms about killing innocent people to test or distribute Vertigo, often torturing them for his own amusement.

Equipment:

  • Double-Needle Syringe:
    • [BODY: 2, EV: 4, Range: 1]
    • His signature weapon, used to inject victims with experimental doses of Vertigo.
  • Vertigo Pills:
    • [BODY: 3, Effect: Confusion (8), Hallucination (7)]
    • The drug's effects cause disorientation, confusion, and in some cases, psychosis.

Wealth: 5

Background:

Cecil Adams, known as "The Count," rose to power in Starling City's criminal underworld through his sadistic use of Vertigo, a drug he personally designed. His willingness to experiment on the vulnerable—prostitutes, vagrants, and others on the margins—earned him a fearsome reputation. The drug's effects left a trail of destruction in its wake, as users suffered hallucinations and confusion, often leading to their deaths. His experiments earned him the nickname "The Count," a reference to Dracula due to the double puncture marks on his victims' necks.

In Season 1 of Arrow, The Count becomes a personal enemy of Oliver Queen (The Hood) after his sister, Thea, nearly dies from Vertigo. Despite being injected with a potentially fatal dose of his own drug, The Count survives, though it leaves him mentally unstable. Even after his initial defeat, Vertigo continues to plague Starling City, thanks to Dr. Webb, who frames The Count while upgrading the drug formula. The Count’s lingering influence and personal vendetta against the Hood make him one of the few villains to return.

 

Thursday, September 19, 2024

CW's Arsenal (Roy Harper)

________________________________
Dex:   5   Str:   4   Body:    4
Int:   5   Will:  5   Mind:    4
Infl:  5   Aura:  4   Spirit:  4
Initiative: 15   Hero Points: 20

Real Name: Roy Harper
Age: 27 (Born 1991)
Marital Status: Single
Aliases: Arsenal, Red Arrow (unofficially)
Motivation: Seeking Justice
Occupation: Mechanic
Wealth: 4

Classification: Human, Vigilante

Origin: Arrowverse (CW)

Skills: Acrobatics*: 6, Detective: 5, Gadgetry: 3, Martial Artist: 4, Military Science (Danger Recognition): 5, Thief (Security Systems, Stealth): 5, Vehicles: 5, Weaponry (Archery): 6

Advantages: (Connections) Green Arrow, Thea Queen; Lightning Reflexes; Scholar (arrow construction)

Drawbacks: Secret Identity

Equipment*: 
Longbow [BODY 04, Projectile weapon: 03, Range: 08, Ammo: 01, R#02. Bonuses & Limitations: Bow Advantage (actual Range is 05), Limitation: Low Penetration].
Quiver [BODY 02, Projectile Weapon: 03, Ammo: 36, Limitation: Ammunition load for his bow].
Arrows (x36) [BODY 02, EV 03, Bonus : EV can be Combined with whatever specialty arrowhead is fitted on them, Drawback : Grenade Drawback. Red Arrow has both hunting and blunt arrowhead, and thus can select Killing or Bashing Combat at will].


*Source: Writeups.org for Equipmemt


Designer Notes: I based this write up of how he is on theCW Show, I dropped a few of his stats from the real Arsenal, and dropped a lot of background which didn't fit due to the current story line on Arrow. While he wasn't the "Red Arrow" it was joked about among the characters. I may revisit him for a write up of when he was on Mirakuru and give him the superhuman stats and abilities.

CW's The Green Arrow (Oliver Queen)


________________________________
Dex:   8   Str:   4   Body:    5
Int:   5   Will: 10   Mind:    7
Infl:  8   Aura:  6   Spirit:  8
Initiative: 21  Hero Points: 100

Real Name: Oliver Queen
Age: 33 (Born May 16, 1985)
Marital Status: Married
Aliases: The Hood, The Arrow, Al Sah-him
Motivation: Seeking Justice
Occupation: Former Billionaire, Former Mayor Star City 
Wealth: 17

Classification: Human, Vigilante, (former) Mayor of Star City, Leader of Team Arrow, Leader of the League of Assassins, CEO of Queen Consolidated

Origin: Arrowverse (CW)

Skills: Acrobatics: 6, Charisma: 8, Detective: 4, Evasion: 8, Gadgetry: 5, Martial Artist: 7, Medicine (first aid): 4, Military Science (Camouflage, Tracking): 9, Thief (Stealth): 8, Vehicles (Land): 4, Weaponry(Other Missile weapons): 10

Family: Felicity Smoak (Spouse), Thea Queen (Half-Sister), Moira Queen (Mother, Deceased), Robert Queen (Father, Deceased).


Advantages: (Connections) Dinah Lance (aka Black Canary II), Shado, Roy Harper (aka Arsenal), Slade Wilson (Death Stroke), Laurel Lance (Black Siren), Curtis Holt (Mister Terrific), Rene Ramirez (aka Wild Dog)

Drawbacks: Secret Identity, Emotional Decision Making

Equipment*: Longbow [BODY 5, Projectile Weapon: 4, Ammo: 1, Rec. STR:4, R#2, Bow Advantage (actual EV is 5, actual Range is 8, Limitation: Low Penetration] and 30 arrows.

*Source: Writeups.org

Various "Trick" Arrows*
Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]
Acid Arrow [Body: 1, Acid: 8, R#: 2]
Bola Arrow [Str: 8, Body: 10, R#: 2]
Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat
Cryonic Arrow [Body 1, Ice Production: 8, R#:2]
Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat
Explosive Arrow [Body: 1, Bomb: 8, R#: 2]
Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]
Flash Arrow [Body: 1, Flash: 8, R#: 2]
Glue Arrow [Body: 1, Glue: 8, R#: 2]
Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached
Handcuff Arrow [Str: 8, Body: 1, R#: 2]
Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]
Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]
Net Arrow [Str: 8, Body: 8, R#: 2]
Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]
Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]
Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]
Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex

*Source: Justice League Sourcebook, pages 122-125


Designer Notes: I adjusted a few things here and there, such as dropping his intelligence, due to the way he reacts to things on the show and leans heavily on his support staff. Not saying he's not a brilliant mind, but after looking at the chart in the 3e core book, I felt the number better reflected the TV Personae. I also adjusted his wealth to that of a Billionaire and dropped the whole floral artist thing, that didn't fit with the show. Also, I know he hasn't used all the "trick arrows" listed here, but we'd assume he'd have them, as he's shown that he uses these things from time to time. Finally, I noticed he doesn't have a gadgetry stat, so I added him one based on what I thought he would have to fix the arrows he uses and invent the new ones.









CW's Speedy (Thea Dearden Queen)

______________________________
Dex:   5   Str:   3   Body:    4
Int:   4   Will:  3   Mind:    4
Infl:  4   Aura:  4   Spirit:  4
Initiative: 14   Hero Points: 20

Real Name: Thea Dearden Queen
Age: 23 (January 21, 1995)
Marital Status: Single
Aliases: Speedy
Motivation: Seeking Justice
Occupation: Chief of Staff to the Mayor of Star City (formerly)
Wealth: 6

Classification: Human, Vigilante

Origin: Arrowverse (CW)

Skills: Acrobatics: 5, Gadgetry: 3, Martial Artist: 4, Military Science (Danger Recognition): 5, Thief (Stealth): 4, Vehicles: 5, Weaponry (Melee & Missile Weapons): 4

Family: Jasper King (grandfather), Malcolm Merlyn (father; deceased), Moira Queen (mother; deceased), Robert Queen (legal father; deceased), Saracon (paternal half-brother), Tommy Merlyn (paternal half-brother; deceased), Oliver Queen (maternal half-brother), William Clayton (nephew), Walter Steele (ex-step-father), Felicity Smoak (sister-in-law).

Advantages: Lightning Reflexes; Scholar (arrow construction)

Drawbacks: Secret Identity, Haunting Rebirth (Lazarus Pit)

Equipment*: 
Longbow [BODY 04, Projectile weapon: 03, Range: 08, Ammo: 01, R#02. Bonuses & Limitations: Bow Advantage (actual Range is 05), Limitation: Low Penetration].
Quiver [BODY 02, Projectile Weapon: 03, Ammo: 36, Limitation: Ammunition load for his bow].
Arrows (x36) [BODY 02, EV 03, Bonus : EV can be Combined with whatever specialty arrowhead is fitted on them, Drawback : Grenade Drawback. Red Arrow has both hunting and blunt arrowhead, and thus can select Killing or Bashing Combat at will].


*Source: Writeups.org for Equipmemt


Designer Notes: I based this write up of how she is on theCW Show. This is basically a write up of Red Arrow/Arsenal, but with a Thea twist. It wasn't easy to build her, because I had to guess at things based on what she has done, and the fact she came back from the Lazarus Pit. Equipment, I kept exact the same as Roy's for Arsenal, because, well, it was the same stuff, they both seemed to use it and leave it in the "Arrow lair". Most of her skills come from the training she had with Malcolm Merlyn, which wasn't a very long period of time, but long enough that she got the basics down and was able to show this in while fighting.

CW's Spartan (John Diggle)

________________________________
Dex:   3   Str:   3   Body:    4
Int:   3   Will:  3   Mind:    3
Infl:  2   Aura:  3   Spirit:  3
Initiative: 8    Hero Points: 25

Real Name: John Diggle
Age: 41 (1977)
Marital Status: Married 
Aliases: Spartan, Dig, Diggle
Motivation: Seeking Justice
Occupation: Formerly Mercenary, Body Guard, Owner/Operator of Private Security Force, Soldier (A.R.G.U.S)
Wealth: 6

Classification: Human, Vigilante

Origin: Arrowverse (CW)

Skills: Acrobatics: 3, Detective: 3, Martial Artist(hand to hand combat): 4, Medicine(First Aid): 3, Military Science: 5, Vehicles: 4, Weaponry (Firearms, Heavy Weapons): 4

Family: Andy Diggle (Deceased), Lyla Michaels (Wife), Sara Diggle (daughter; pre-Flashpoint). John Diggle, Jr. (son; post-Flashpoint), Carly Diggle (sister-in-law), A.J. Diggle (nephew)

Advantages: Area Knowledge (Star City); Intensive Training; Security Clearance (Medium, A.R.G.U.S)

Drawbacks: Secret Identity, Guilt (Brother's death); Traumatic Flashbacks (Survivor's Guilt, Afghanistan)

Equipment: 
[x2] .45 Automatic [Body 4, EV 4. Range 5, Ammo 7, R# 3]


Designer Notes: So there was no actual write up for this character anywhere for me to compare after designing him up to see if I came close. This character was a creation of the TV show that did make his way into the comics, first appearance being Green Arrow Vol 5 #24 (December, 2013). His stats are pretty much a normal human with slight modifications taken into account for his military background, and the fact he does hold his own when fighting next to Oliver (well sometimes). His drawbacks are based on his character development through out the life span of the show.

CW's Mr. Terrific (Curtis Holt)


________________________________
Dex:   3   Str:   3   Body:    3
Int:   10  Will:  3   Mind:    5
Infl:  2   Aura:  3   Spirit:  3
Initiative: 15   Hero Points: 20

Real Name: Curtis Holt
Age: 30s (date unknown)
Marital Status: Divorced 
Aliases: Mr. Terrific, Curtis
Motivation: Seeking Justice
Occupation: Helix with Felicity Smoak
Wealth: 7

Classification: Human, Vigilante

Origin: Arrowverse (CW)

Skills: Acrobatics*: 3, Detective*: 10, Gadgetry*: 10, Martial Artist(hand to hand combat): 3, Medicine: 10, Military Science*: 10, Thief*: 3, Weaponry*: 3

Family: Paul Holt (ex-husband)

Advantages: Genius, Lightning Reflexes, Omni-Scholar, Scholar (electronics), Sharp Eye.

Drawbacks: Secret Identity, Guilt (Being a Vigilante destroyed his marriage)

Equipment*: 
T-Spheres (x4) [BODY 06 DEX 06, Extended Hearing: 04, Flight: 05, Invisibility: 04, Illusion: 09, Lightning: 05, Recall: 25, Thermal Vision: 08, Telescopic Vision: 05. Bonuses & Limitations:


  • Invisibility works against sounds and electronic-based Thermal Vision, Sonar, Radar Sense and Truesight (+4 FC).
  • Invisibility is Usable on Others as well as the T-Spheres (+5 FC) with a Range of 0 APs (-1 FC).
  • Recall works on visual and audible information only (-1 FC).
  • Lightning has No Range (-1 FC).
  • Invisibility and Illusion can be augmented based on the number of T-Sphere’s together. 2 Spheres add +1 to both powers for each Sphere, 3 Spheres add +2 to both powers for each Sphere, and if all 4 Spheres are together they add +3 to both powers for each Sphere (+1 FC each). The Spheres can also augment Mister Terrific’s own Invisibility power in the same way.].


*Source: Writeups.org


Designer Notes: This character is much different then the one that DC cartoons and comics show. His real name was changed, and his backstory was modified for the show. Since that was modified, I decided his stats would be different as well. I will agree he has a brilliant mind, but he's not as physical and strong as cartoon/comics.

CW's Black Canary (Dinah Drake)


________________________________
Dex:   7   Str:   3   Body:    5
Int:   5   Will:  5   Mind:    5
Infl:  6   Aura:  4   Spirit:  5
Initiative: 18   Hero Points: 55

Real Name: Dinah Drake
Age: 20s (date unknown)
Marital Status: Single
Aliases:Black Canary II, Dinah
Motivation: Seeking Justice
Occupation: Former Lieutenant with Star City PD & former police detective of the Central City Police Department
Wealth: 5

Classification: Meta-Human, Vigilante

Origin: Arrowverse (CW)

Powers: Sonic Beam: 8

Skills: Acrobatics*: 7, Detective*: 5, Martial artist*: 7, Medicine (First aid): 5, Thief (Stealth): 4, Weaponry: 6

Advantages: Area Knowledge (Star City/Central City). Star City PD (Contact), Central City PD (contact), Sharp Eye

Drawbacks: Secret Identity, Irrational Decision Making (due to seeing her Vigilante die in front of her eyes), Irrational Hatred (Black Siren).

Equipment: 
BO staff [Body: 5, EV: 3]


Designer Notes: This was another interesting write up, with not a lot to compare things to. So I went on my own and decided to look at the charts in the 3e book, decide based on what I've seen on the show and where it fell numbers wise. The Bo Staff, I kind of made up based on what I THOUGHT it would using the ones I've seen in the 3e book for Robin and Deathstoke as a base for it. Her disadvantages I got from the show as she has some messed up thinking right now due to her love dying in front of her eyes. Thinking about it, she probably could be Black Canary 3, as we've seen two others (Laurel and Sara). No I don't plan on writing up Laurel as Black Canary, but rather as Black Siren.

CW's Black Siren (Laurel Lance - Earth Two)



________________________________
Dex:   6   Str:   2   Body:    4
Int:   5   Will:  5   Mind:    5
Infl:  3   Aura:  4   Spirit:  4
Initiative: 18   Hero Points: 55

Real Name: Laurel Lance (Earth Two)
Age: 33 (1985)
Marital Status: Single
Aliases:Black Siren, Siren
Motivation: Thrill Seeker
Occupation: Criminal, Member of Ricardo Diaz's criminal organization (formerly), Leader of her group (formerly), Member of Cayden James's criminal cabal (formerly), Member of Prometheus' team (formerly), Lieutenant in Zoom's group (formerly)

Wealth: 6

Classification: Meta-Human

Origin: Arrowverse (CW)

Powers: Sonic Beam: 9, Sonic Hearing: 7

Skills: Acrobatics*: 6, Martial artist: 4, Thief*: 6, Weaponry: 4

Advantages: Area Knowledge (Star City), Attractive, Luck

Drawbacks: Guilt (killing Vincent Soble), Irrational Fear, Mistrust, Uncertainty 

Equipment: 
BO staff [Body: 5, EV: 3], Knife [Body:5, EV:3]


Designer Notes:This one I really had to think about when it came to all of her abilities on this write up. I invented the Sonic Hearing which she used during an episode in Season 6, but its based off of her Sonic Beam powers, not as strong though. I was looking at super hearing or something, but the way it was demonstrated, it looked like she was using her sonic powers to listen. Drawbacks, she has a lot of guilt over having to kill Vincent Soble in front of Black Canary II's eyes. Her Irrational Fear is that she will never truly be loved by anyone or will disappoint anyone that tries to love her such as her earth one father, which leads into her not trusting many people, if any at all. She is also shown signs of being very uncertain about the path she is taking right now with Ricardo Diaz.