Showing posts with label Nightfall. Show all posts
Showing posts with label Nightfall. Show all posts

Friday, November 22, 2024

CLARA "CLIO" WESTBROOK, Support for The Clamor Collective

Real Name: CLARA "CLIO" WESTBROOK

Age: 20s (date unknown)
Marital Status: Single
Aliases: Westy, Brooke, Clio
Motivation: Seeking Justice (from the shadows)
Occupation:Coder
 
DEX: 2 STR: 3 BODY: 3
INT: 9 WILL: 6 MIND: 8
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 14 HERO POINTS: 30
 

Skills:

  • Hacking (Cybersecurity): 10
    • Clio can breach nearly any system, from corporate firewalls to government networks, using her advanced skills and her homemade tools.
  • Engineering (Gadgetry): 8
    • An inventor at heart, Clio is able to create basic gadgets, security systems, and custom tech that she uses to help the team in unconventional ways.
  • Communications (Tech Support): 9
    • She’s the voice in the earpiece, guiding the team through dangerous situations with quick, precise commands and managing all comms behind the scenes.
  • Streetwise (Tech Underground): 6
    • Her background in hacking and technology puts her in contact with the criminal underworld, where she sources parts, info, and help when necessary.
  • Surveillance: 7
    • Clio has mastered the art of watching without being noticed, using drones, hidden cameras, and digital surveillance to track and gather intel.

Advantages:

  • Tech Savvy: Clio’s knowledge of all things tech, from digital hacking to creating gadgets, makes her indispensable to the team.
  • Silent Operator: She works behind the scenes, able to infiltrate systems and run operations with little to no visibility, making her the quiet backbone of the team.
  • Problem Solver: When the team faces a crisis, Clio is the one who provides the solutions, whether it's designing a new gadget or pulling the strings behind the scenes to get them out of trouble.

Drawbacks:

  • Zero Presence: Despite her vital role, Clio’s lack of social presence and her tendency to fade into the background often makes her feel invisible and underappreciated by others.
  • Overlooked Leadership: While she could lead, her quiet nature makes it difficult for her to assert authority, even when she has better solutions than the others.
  • Self-Doubt: Deep down, Clio struggles with imposter syndrome, questioning her worth despite her brilliance, which sometimes affects her ability to take charge when needed.

Equipment:

  • Custom Hacking Rig:
    • BODY: 3
    • EV: 5
    • Special: Portable system she uses to hack into systems, track communications, or break into secure networks.
    • Description: A small, powerful set of tools and software she carries, giving her access to any system or database she needs.
  • Tech Tools (Gadgetry Kit):
    • BODY: 3
    • EV: 4
    • Special: A bag of various tech gadgets and devices she’s built—everything from tiny drones to EMP devices.
    • Description: A collection of gadgets that she’s designed to help with espionage, surveillance, and disruption. Though sometimes she’s forced to improvise, Clio’s tools are invaluable to the team’s success.
  • Ear Piece (Comm Link):
    • BODY: 2
    • EV: 4
    • Special: The comms device she uses to stay in contact with the team, giving them orders or help during operations.
    • Description: The small device lets her communicate with The Tender and Professor Egghead, guiding them remotely through missions or combat situations.

Wealth: 3

Background:

Clara “Clio” Westbrook was never meant to be the center of attention. In fact, she learned early on to be the quiet one, the unseen hand that made everything possible. Growing up in the tech world, she was always the girl who could fix the broken computer, the one who understood code better than people. But when the world looks at her, they see someone with zero presence—a woman who fades into the background, blending in and barely being noticed.

Her story was supposed to be simple: work behind the scenes, live a quiet life, and help others however she could. But as fate would have it, she crossed paths with Professor Egghead and The Tender—two con men whose chaotic, self-destructive antics somehow appealed to Clio’s sense of belonging. Egghead, in particular, saw something in her, recognizing her tech skills and quick mind as something more than just “background noise.” He brought her into the fold, not as an equal, but as an essential piece of the team.

Though she may seem like a minor player in the grand scheme of things, Clio’s intellect and abilities are vital. She runs all their comms, hacks into systems, builds gadgets, and even handles some of the more "technical" side of their operations. In many ways, she’s the glue that holds the group together, though few outside of the team know her true worth.

Clio isn’t comfortable in the limelight, and she’s learned to stay in the shadows, letting The Tender and Professor Egghead take the glory (or blame) for their schemes. But deep down, there’s a part of her that wonders what it would be like to step out of the background, to take control of her own destiny and be seen for the genius she truly is. Until then, she’ll continue to work in silence, keeping the wheels turning for those around her, quietly crafting the next piece of their chaotic puzzle.

 

Thursday, November 21, 2024

ZANE HOLT (THE FIXER) of the The Clamor Collective

 


 

Real Name: ZANE HOLT (THE FIXER)
Age: 30s (date unknown)
Marital Status: Single
Aliases: Holt, Fixer, Zane
Motivation: Making things happen, at all costs
Occupation:Former Salesmen
 
DEX: 4 STR: 4 BODY: 4
INT: 5 WILL: 5 MIND: 5
INFL: 5 AURA: 5 SPIRIT: 4
INITIATIVE: 14 HERO POINTS: 20
 

Skills:

  • Negotiation (Underworld): 9
    • Zane has an exceptional ability to negotiate deals under pressure. His ability to smooth-talk, threaten, and bribe has made him a trusted fixer for the group, often handling the dirty work or making sure that their shady dealings run smoothly.
  • Brawling (Street-Fighting): 8
    • Whether it’s in the ring or on the street, Zane knows how to handle himself in hand-to-hand combat. He’s well-versed in boxing, street brawling, and dirty fighting tactics, making him a physical force when needed.
  • Intimidation (Verbal/Physical): 8
    • Zane can both talk tough and back it up. He knows how to scare people into submission, whether it’s through his presence or a good old-fashioned threat.
  • Survival: 6
    • Zane’s resourceful and has an innate ability to adapt quickly, using his street smarts and instinct to navigate dangerous situations and get out of tight spots.
  • Tech (Basic Hacking/Surveillance): 4
    • While not as advanced as Clio, Zane has learned enough to assist in basic tech tasks like surveillance and hacking when the need arises.

Advantages:

  • Physical Presence: Zane is the kind of person you notice when he walks into a room. His broad build and confident posture make him an imposing figure.
  • Master Negotiator: Zane can talk his way out of almost any situation, using a combination of charm, intimidation, and bribes to secure the best outcomes for the team.
  • Streetwise: Having spent much of his life on the streets and in the criminal underworld, Zane knows how to read people, navigate shady deals, and find the best way out of any mess.
  • Loyal: Zane may be rough around the edges, but he’s fiercely loyal to The Tender. He respects his “good man” persona and believes in the cause, even if he doesn’t fully understand the other members.

Drawbacks:

  • Overconfidence: Zane’s cocky nature sometimes gets the best of him. He tends to overestimate his ability to control a situation, which can lead to trouble when things go awry.
  • Lack of Intellectual Depth: Zane isn’t the smartest member of the team. While he has great street smarts, he often relies on others to handle the intellectual side of their operations.
  • Emotional Vulnerability: Despite his tough exterior, Zane has a deep-seated fear of being abandoned or overlooked. He masks this vulnerability with bravado but will lash out when he feels like he's being left behind.

Equipment:

  • Custom Brass Knuckles:

    • BODY: 4
    • EV: 6
    • Special: A weapon designed to increase the impact of his punches. Zane uses these for quick, brutal takedowns when things get physical.
    • Description: A pair of knuckles reinforced with brass, giving Zane a significant advantage in close combat.
  • Old-School Revolver:

    • BODY: 5
    • EV: 7
    • Range: 4
    • Special: A reliable weapon that he keeps hidden for emergencies.
    • Description: Zane carries an old revolver that’s seen better days, but it’s his go-to weapon when he needs to make a statement or defend himself.
  • Surveillance Gear (Basic):

    • BODY: 3
    • EV: 5
    • Special: Basic surveillance equipment for gathering information.
    • Description: Zane is capable of setting up simple surveillance devices, like hidden cameras or listening devices, to help the team stay informed during operations.

Wealth: 4

Background:

Zane Holt, known as The Fixer, is the muscle and the negotiator of The Tender and Professor Egghead’s ragtag group. Born and raised in the rougher parts of the city, Zane learned early that the world only responds to strength—whether it’s physical or verbal. With his imposing figure and silver tongue, Zane made a name for himself in the criminal underworld, handling situations that required a firm hand and quick thinking.

Zane’s life has always been about survival. His early years were spent bouncing from foster home to foster home, and by the time he hit his late teens, he was already involved in the criminal world, working as an enforcer for various low-level gangs. His ability to talk his way out of tight situations and his knack for intimidation caught the attention of Professor Egghead, who saw potential in Zane as someone who could handle the dirty work for the team.

Despite his rough edges, Zane respects The Tender as a man who “sees things clearly.” While Egghead’s outlandish schemes often make him uncomfortable, Zane believes in The Tender’s twisted vision and feels like he’s found a place to prove his worth. Zane’s role in the group is to handle negotiations, act as the physical enforcer, and clean up the mess when things go wrong.

Though he lacks the intellectual genius of Egghead or the tech know-how of Clio, Zane knows his strengths. He’s the one who gets the job done when things go south, whether it’s by using force, charm, or a well-timed threat. Zane might not be the brains of the operation, but when things get ugly, he’s the one who steps up and fights for the group.

 
 

Monday, November 18, 2024

Professor Egghead, the Con man of The Clamor Collective

 A middle-aged man with a completely bald head and a goatee, resembling a con man with an exaggerated, larger-than-life personality. He wears a flashy, colorful outfit, complete with a ridiculous tie and a suit that looks too flashy for someone pretending to be a genius. His demeanor is boastful and arrogant, with wild, exaggerated facial expressions that make him seem like a charlatan. His body language is confident and attention-grabbing, as if he's always putting on a show.

Real Name: Reginald "Reggie" Baxter
Age: 50s (date unknown)
Marital Status: Married
Aliases: Professor Egghead, The Professor of Cons
Motivation: Latching onto the Tender for easy Fame.
Occupation: Former Scammer
 
DEX: 3 STR: 3 BODY: 3
INT: 4 WILL: 7 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 13 HERO POINTS: 20
 
Skills:
  • Deception (Conning): 10
  • Speech (B.S.): 9
  • Leadership (Cult-Like Influence): 5
  • Streetwise (Scams): 8
  • Intimidation (Verbal): 6
  • Tactics (Manipulation): 7

Advantages:

  • Silver Tongue: Professor Egghead can talk his way out of nearly any situation. His persuasive speech and con-man tactics make him seem genuine, even when he’s full of nonsense.
  • Charismatic Leader: He has a knack for building a following, attracting people to his cause—even when the cause is totally absurd. He believes that The Tender is a "good man," and he works tirelessly to convince others of the same.
  • Quick Thinking: Egghead can adapt quickly, switching stories or tactics mid-con, making him a difficult opponent to pin down.
  • Unbelievable Confidence: Egghead’s complete lack of self-doubt makes him seem more convincing, even when his claims are outlandish.

Drawbacks:

  • Pathological Liar: He can’t help himself. Even when caught in a lie, Egghead will double down, making everything worse.
  • Overconfidence: Egghead tends to overestimate his own abilities, leading him to take dangerous risks and make outlandish claims.
  • Easy to Manipulate: Though he’s good at manipulating others, Egghead can be just as easily manipulated by those who are even more charismatic or convincing.

Equipment:

  • Outlandish "Inventions":

    • BODY: 3
    • EV: 5
    • Special: Fake gadgets or inventions that look impressive but are completely useless or absurd.
    • Description: Egghead carries a series of "inventions" that look flashy but are little more than a scam. Whether it’s a device that claims to amplify his voice or a gadget that promises to "control minds," they are all props to keep up his act.
  • Con-Man Outfit:

    • BODY: 3
    • EV: 4
    • Special: Flashy, attention-grabbing attire, designed to look expensive and smart but is really just for show.
    • Description: His outfit includes bright colors, slick fabric, and a fake air of sophistication. It helps him look the part of a "genius" or "scientist," despite having no real credentials.

Wealth: 4

Background:

Professor Egghead is the kind of man who can talk his way into—or out of—anything. With his giant shaved head, goatee, and exaggerated personality, he’s always the center of attention. He’s a con artist at heart, capable of spinning outrageous stories and selling ideas so ludicrous that people almost believe them. He’s not an actual scientist or genius, but he’s built an entire persona around being one—especially when it comes to exploiting people for his own gain.

Egghead's most recent obsession? The Tender, whom he believes is a misunderstood "good man" doing the right thing. Egghead attaches himself to The Tender’s side, convinced that together, they can change the world—one outrageous lie at a time. He spouts nonsense about how "The Tender is the true voice of the people" and how "only the real ones understand the heart of the world." His belief that The Tender has some form of purity, even though their antics are nothing but chaos, only amplifies Egghead’s confidence in his ability to manipulate those around him.

Egghead will tell anyone who listens that he’s working on the next great "invention," but his inventions are nothing but junk, designed to impress the gullible and distract them long enough for him to work his cons. He’s a master at faking genius and convincing others that they’re in the presence of someone truly remarkable—when in fact, he’s just a self-serving con man.

When together, Egghead and The Tender are a chaotic force—two men who believe they can manipulate the world to fit their narrative. The lies, the speeches, the crazy stories they tell, it’s all a game to them. The Tender plays on people’s emotions, and Egghead plays on their gullibility. And though neither of them has anything of real value, their combined charisma and con skills make them a dangerous pair.

 

Saturday, November 16, 2024

The 'Tender, Manipulative Villain of Nightfall Bay, leader of The Clamor Collective

 

Real Name: Carl "Clyde" Donovan
Age: 50s (date unknown)
Marital Status: Married (Estranged)
Aliases: The 'Tender
Motivation: Seeking Attention at all costs
Occupation: Former EMT
 
DEX: 3 STR: 3 BODY: 3
INT: 4 WILL: 4 MIND: 4
INFL: 6 AURA: 4 SPIRIT: 3
INITIATIVE: 13 HERO POINTS:
 30

Skills:

  • Deception: 5
  • Influence (Manipulation): 5
  • Intimidation: 6
  • Performance (Voice/Acting): 5
  • Streetwise (New York): 5

Powers:

  • Sonic Voice Boom: 5
    • By saying  "Hello!", The Tender emits a powerful sonic wave that knocks enemies back and can disorient them. The wave's effect is especially strong in enclosed spaces, and the impact can throw enemies several feet away.
  • Emotion Manipulation (Sympathy): 5
    • The Tender can manipulate emotions to make others feel immense sympathy or guilt for him, often making them believe he's a victim. His emotional manipulation can cloud the judgment of those around him, making them easily swayed by his words.

Advantages:

  • Master Manipulator: The Tender’s ability to influence people’s emotions is almost unmatched, particularly when he’s able to play the victim card.
  • Compelling Presence: His charisma and emotional manipulation give him the ability to gain trust and sway others, even when they should know better.
  • Tough Exterior: Years of heavy drinking and unhealthy living have made The Tender physically resistant to some damage, though it has left him slow and unwieldy.

Drawbacks:

  • Unstable: His emotional manipulation sometimes backfires when people see through his bullshit act, causing him to spiral out of control and make rash decisions.
  • Physical Decline: Due to his poor lifestyle choices (heavy drinking, lack of fitness), The Tender struggles with his health, leading to an inability to sustain long engagements in combat or physical confrontation.
  • Overconfidence: He tends to overestimate his ability to manipulate others and often gets reckless when things don’t go his way.

Equipment:

  • Tattered Suit:
    • BODY: 3
    • EV: 4
    • Special: Scruffy, stained, and ill-fitting. Not designed for protection but adds to his unkempt image.
    • Description: His suit is a mess, stained with food and alcohol, giving him a disheveled appearance that only adds to the illusion of his pitiable victimhood.

Wealth: 3

Background:

The Tender’s a walking contradiction. On the outside, he’s a sad, bloated mess—a man who’s let the years of hard drinking and bad choices carve a permanent mark on his face and gut. His hair’s a rat’s nest, untamed, just like the wreckage of his life. He doesn’t care anymore, not about appearances, not about respect. The world’s turned its back on him, and in return, he’s made it his mission to get something—anything— at all costs.

Born and bred in the gritty streets of New York, The Tender learned early that the world wouldn’t give him a damn thing unless he took it. So, he honed his gift—the power of persuasion & bullshit, the art of spinning a sob story that pulls on heartstrings like a damn orchestra making people believe he is the victim no matter what the case. By the time he was old enough to talk, he was already using people like pawns. His voice—a boom, a thunderous rumble—became his weapon of choice. “Folks, hello!” and he could knock you on your ass without lifting a finger. It’s a joke, really, how easy it is for him to clear a room. The sonic blast leaves you dazed, disoriented, but it’s his words that get under your skin.

What makes him dangerous, though, isn’t just the power of his voice. No, it’s the way he manipulates emotions. The Tender’s a master at making you feel sorry for him. He’ll twist your pity into something far more dangerous, making you believe he’s the victim, no matter what the truth is. It’s the New York hustle. The accent’s the hook. His tough-guy act makes him sound like he’s been through it all, and when he tells his stories, you’d swear on your life that they’re true. His pain becomes yours, his suffering becomes yours—until you find yourself doing things for him, things you never thought you’d do.

But behind all the talk and the manipulation is a man falling apart. His body’s a wreck from years of drinking, and he’s slowing down, physically. The Tender’s life is a slow spiral into nothing, and he’s not above using his powers to prolong that moment when everything catches up with him. He leans on his abilities, convinced he can keep playing the game, keep pulling the strings. It’s a dangerous gamble, though. The more he uses his powers, the more they take a toll. The booze, the neglect—it’s catching up. But when the smoke clears and the mask slips, you’ll see the real enemy: a man who’s so consumed by his own lies, he’s ready to drag everyone down with him.

You can underestimate him, you can laugh it off, but The Tender’s got a way of turning the tables. And when he does, you’ll be the one wondering who’s in control.

Friday, November 15, 2024

Introducing The Clamor Collective, Villain Group of Nightfall Bay


 

  

Motto:
"Let the world hear our voice, whether they want to or not!"

The Clamor Collective—a motley crew of misfits, each more eccentric and unpredictable than the last. They don’t just make noise; they create chaos on a grand scale. Whether they’re pulling off outlandish heists, manipulating the public, or simply tearing down the societal structures they loathe, they always make sure the world knows they were there. Each member brings their own brand of madness to the table, but together, they form a cacophony of noise and destruction, all in the name of their twisted vision for the world.

          The Members:

  • The Tender (Carl "Clyde" Donovan)
    The self-proclaimed voice of the people, The Tender manipulates emotions with a power that leaves others reeling. A master of pity, his booming voice is both a weapon and a shield, knocking back opponents with a single phrase—“Folks, Hello!” His tragic backstory is as much a part of him as his desire to see the world bend to his will. Whether it’s exploiting sympathy or creating emotional upheaval, The Tender uses his unique abilities to make others feel sorry for him—and then use that pity to his advantage.

  • Professor Egghead (Reginald "Reggie" Baxter)
    The supposed genius of the group, Professor Egghead is a con man with a knack for spinning outrageous tales and building useless "inventions" that look impressive but are absolutely useless. With his shaved head, goatee, and outlandish claims, he tries to present himself as the mastermind behind The Clamor Collective. His goal is simple: confuse, baffle, and bewilder, all while making money and gaining influence. His inventions are often more absurd than practical, but they add to his flamboyant persona, making him an unpredictable (and sometimes ridiculous) force to be reckoned with.

  • Clara "Clio" Westbrook
    The quiet genius behind the scenes, Clio is the tech and comms expert who keeps The Clamor Collective's operations running smoothly. While she might not be flashy like the others, she’s essential to their success. A brilliant hacker, gadgeteer, and communicator, Clio ensures the team stays one step ahead—managing surveillance, pulling the strings from behind the scenes, and creating the devices that power their plans. Despite her vital role, Clio often fades into the background, preferring to stay in the shadows, but when the chips are down, she’s the one who gets things done.

  • Zane "The Fixer" Holt
    The physical presence of the team, Zane Holt is a streetwise enforcer with a cocky attitude and a knack for getting things done when the situation turns ugly. Though not the smartest member of the group, Zane is all about action, whether it's negotiating shady deals or using brute force to make sure things go according to plan. He’s the one who steps up when The Tender’s emotional manipulation fails, or when Professor Egghead’s gadgets malfunction. Zane’s muscle and charm make him an unpredictable element in any confrontation. His loyalty to the team, especially to The Tender, is unshakable, even if it means getting his hands dirty.


    Their Purpose:

    The Clamor Collective is an alliance of chaos, each member driven by their own twisted motives and ideals. They see themselves as the true disruptors, the ones who are willing to tear down the systems that keep society “neatly” in order. Whether it’s creating mass confusion with Professor Egghead’s fake inventions, using The Tender’s emotional manipulation to stir up the masses, or pulling off cyber heists and surveillance operations through Clio’s tech expertise, they leave their mark on everything they touch.

    They don’t care about money, power, or fame—they care about the noise. The louder the chaos, the better. Their schemes are often as convoluted as they are outrageous, but the Collective’s real goal is always to make as much Clamor as possible.

    While they’re often underestimated due to their chaotic and seemingly disorganized nature, their combination of emotion, intellect, and brute force has made them a surprisingly effective—and unpredictable—threat. They may not have the traditional resources or influence of more powerful villains, but they have one thing that no one else can match: a willingness to bring total anarchy in pursuit of their goals.

     

 

Monday, May 20, 2024

Papa Pastas: A Slice of Italy in Nightfall Bay

 

Papa Pastas isn't your average chain restaurant. Sure, it has multiple locations sprinkled across Nightfall Bay, but each feels distinct and welcoming, a testament to Papa Pasta's dedication to bringing a genuine Italian experience to his adopted city.

Tuesday, April 16, 2024

Blockbuster Video in Nightfall Bay?

 

So this weekend we where playing our game for DC Heroes, in Nightfall Bay, and the heroes had to find a place to bring someone who had information and "question him". Looking around we found an old abandoned Blockbuster Video. We got in there and started to question the suspect and suddenly the lights went on and employees were like, "What are you doing here?" -- We were baffled and said, "this place is open?" and the employees said yes and they were trying really hard to keep the VHS market alive. 

We apologized for interrupting their business and quickly left the building and found an abandoned Hollywood Video, yes that was abandoned. 

So we decided that it was canon for the world of DC Heroes (NightFall Bay) that Blockbuster video still had a VHS store in existence!

Tuesday, November 7, 2023

MTAD Press Release for the City of NightFall Bay

 


FOR IMMEDIATE RELEASE

Office of Public Affairs
Nightfall Bay Division, Federal Bureau of Investigation 

11/7/2023

Contact:
Public Affairs Office
Phone:  213-555-3434
Email: Investigations@MTAD.Gov

Nightfall Bay, 2023 — Recent developments in Nightfall Bay have brought to light a growing concern among citizens in response to the increasing presence of individuals with extraordinary abilities, often referred to as meta-humans. The rise of these meta-humans has prompted conversations about safety, security, and the role of law enforcement in dealing with these unique challenges.

The city of Nightfall Bay, which has long been known for its rich history and unique character, now finds itself grappling with a phenomenon that is becoming increasingly prevalent. These individuals, each with their own unique set of capabilities, have drawn attention and raised questions within the community. Some residents express admiration for these gifted individuals, while others fear the potential consequences of unchecked abilities.

In response to this rising concern, the Federal Bureau of Investigation's Nightfall Bay Division established the Meta-Human Threat Assessment Division (MTAD). MTAD, under the leadership of Director Samuel Bishop, has a critical mission to identify, track, and neutralize potential threats posed by meta-humans.

Director Bishop's uncompromising dedication to protecting the city's population, despite controversy, remains a central driving force. With over two decades of experience in the FBI, he takes a no-nonsense approach to the issue, focusing on the security of Nightfall Bay's residents.

As MTAD conducts its operations, the division has made significant strides in addressing the challenges posed by meta-human abilities. Their achievements can be attributed to the expertise of their specialized agents, state-of-the-art technology, and commitment to their mission.

Nonetheless, the division's methods have raised questions regarding civil liberties, raising concerns among segments of the community. Some believe that MTAD's approach may infringe on the rights of individuals who may not pose any threat to society.

Despite the ongoing debates, MTAD is resolute in its mission, committed to public safety. As the prevalence of meta-human activities continues to grow, the division remains dedicated to protecting the public.

The future of MTAD and Director Samuel Bishop remains uncertain, but one thing is clear – the rising number of meta-humans in Nightfall Bay has sparked a dialogue about safety, security, and the role of law enforcement in addressing these unique challenges.

For more information, contact the Office of Public Affairs at 213-555-3434 or Investigations@MTAD.Gov.

GM Note: this is a copy of a hand out you can present to your players to set the mood or tone of the game.

Wednesday, July 26, 2023

Bay Times News Article - Nightfall Bay Implements Anti-Vigilante Legislation


 

By Alex Montgomery

Nightfall Bay has been known to have its fair share of personal justice warriors patrolling the streets at night. Fighting crime and dispensing their own brand of justice isn't anything new. Some see these masked people as heroes, others see them as a menace to the law and interrupting the jobs of the Nightfall Bay Police. In efforts to curb vigilantism in our fine city, our Borough President, passed the the Anti-Vigilante Legislation (AVL 9A.16.020) law today, which hold those who are caught, accountable for their actions in the streets serving up their own brand of justice.

The law defines a vigilante as an individual who takes the law into their own hands and believes that the police and the court system are unable or unreliable at bringing criminals to justice. Some vigilantes operate under a moniker, while others become popular enough to be seen as superheroes. However, not all vigilantes are motivated by a sense of justice, as some act out of personal revenge or antagonistic reasoning.

AVL 9A.16.020 allows the use of force in certain instances:
  • Citizens may use force when attempting to arrest someone who commits a felony
  • Citizens may use force when attempting to defend their lives, the lives of others in situation where there is no other course of action.

The new legislation has been met with mixed reactions from our faithful readers and citizens of the Nightfall Bay. Most of city applaud the measures taken by Marino, in attempt to reduce the amount of violence in the streets, while others argue that if the current police force and court systems were not so ineffective that vigilantes would not been needed to help defend this great city.

Police Chief Collins, in a brief statement to the Bay Times, stated "... while the police department supports this bill, they are concerned about the potential consequences surrounding who will be considered a vigilante once caught..." and further went to say, "... we don't want to discourage citizens from reporting criminal activity in the city or taking actions to protect themselves or their property, but we also want to make sure they are not putting themselves or others in danger by going above and beyond to take on criminals."

The Anti-Vigilante Legislation is the latest in a series of measures Borough President Marino has taken to tackle the rising crime and improving safety in Nightfall Bay.

In the meantime, citizens are encouraged to report something if they see something and refrain from taking matters into their own hands, letting the justice system do its job. Hopefully this will lead to a safer city and a quiet one at that. Only time will tell folks.

*Cited from Anti-Vigilante Legislation (AVL 9A.16.020)

GM Note: Always fun to run a news article about a fake bill you passed in the game to get some reaction from players! Print this out on some old newpaper background, and hand it out to get the players in the mood before a session. It is a lot of fun to do these things!

Thursday, July 6, 2023

Elixir Noir - Nightfall Bay's best coffee shop!

 

Random picture I found via google.


Elixir Noir is a stylish and sophisticated coffee shop nestled in the heart of downtown New Nightfall. As you step inside, you're immediately greeted by a warm and inviting atmosphere with dimmed lighting, elegant decor, and a touch of modernity. The walls are adorned with abstract art pieces, showcasing a blend of vibrant colors and mysterious patterns, adding a subtle hint of intrigue to the ambiance.

Friday, April 7, 2023

From the Desk of Borough President Marino: Anti-Vigilante Legislation (AVL 9A.16.020)

 



From the Desk of Borough President Anthony Marino

Press Contact: Jason Simmons

718-555-0001

 

For Immediate Release – April 7, 2023

 

Anti-Vigilante Legislation (AVL 9A.16.020)

Any person caught fighting criminal activity within the limits of the city, taking "crime fighting" into their own hands, by using physical force to stop criminal activity that is above and beyond protecting themselves from immediate danger or protecting personal property will be considered obstructing justice and acting in an authoritative capacity which is not authorized by the city. Elected & Appointed officials are to arrest and detain Vigilante activity by any means necessary to uphold the laws of the city.

 

AVL 9A.16.020 allows use of force in these instances:
• When used to arrest someone who has committed a felony and deliver the suspect to a public officer.
• When used by a party about to be injured or about to suffer "malicious interference " to his own property. The force must be "not more than is necessary."
• When force is "reasonably" used by the owner of property to detain someone who unlawfully enters his property.

 

Vigilante Defined

A vigilante, also known as a "mask", is an individual who takes the law into their own hands, believing that the police and the court system are unable to or unreliable at bringing criminals to justice. However, not all vigilantes are fighting for justice, some do it out of personal revenge or antagonistic reasoning. It is also common for vigilantes to take on a moniker to be known by some by personal choice and others by having been named by the public. Some vigilantes eventually gain a level of popularity and admiration from the general public that they begin to be seen as a "superhero". Despite the name suggesting this term is reserved for individuals with superhuman powers and abilities, it is also used to define individuals without any but instead rely on combat skills, intellect, or gadgetry.

Vigilante Justice

"Vigilante justice" is often rationalized by the concept that proper legal forms of criminal punishment are either nonexistent, insufficient, or inefficient. Vigilantes normally see the government as ineffective in enforcing the law; such individuals often claim to justify their actions as a fulfillment of the wishes of the community. Persons alleged to be escaping the law or above the law are sometimes the victims of vigilantism. Vigilante conduct involves varying degrees of violence. Vigilantes could assault targets verbally and/or physically, damage and/or vandalize property, or even murder individuals.

 

GM Note: This really isn't a mechanic for your game but more so a flavor to add to your game, to basically put some realism or fear into the players of their character that being a masked Vigilante is against the law. You don't have to use this, but if you do, it will make the player's job even harder as they will have to be more creative with their character choices and be more sneaky in their crime fighting duties. Maybe they will think twice about going out to fight crime, when the police force is ordered to capture Vigilantes and bring them in. While I do a lot of street fighting level games, I will normally implement this law after a certain amount of time when the players get really comfortable with just out right doing things with their characters. While the people may respect the man behind the mask, and sometimes the law will as well, vigilante activity should be done in secret and from the shadows.

I was inspired to make this by watching TheCW's Arrow, which at first was a great show, but then fell into trashcan. This did happen on the show, when Oliver Queen was Mayor of Star City, but he put the vote to the people of Star City, and the measure passed by a landslide. While I could find no actual wording, or things defined based on the show, other then the name "Anti-Vigilante Legislation". I sat down and defined it myself and I even made up the legislation number docket to make it seem more "official". Enjoy!

 

 

 

Thursday, April 6, 2023

Master Lin Chen


 

Name: Master Lin Chen
Real Name: Lin Chen
Age: Appears to be in his 70s
Sex: Male
Height: 5'10"
Weight: 160 lbs

Powers: Sorcery, Master of the mystic arts

Skills: Martial Arts, Acupuncture, Herbal Medicine, Meditation, Divination

Advantages: Wealthy, Connections to various mystical groups around the world

Drawbacks: Old age, often too cautious and unwilling to take risks

Equipment: Various magical items and artifacts, including a staff made from a mystical tree, enchanted robes and talismans, and a large collection of ancient scrolls and texts

Description: Master Lin Chen is a wise and powerful sorcerer who has dedicated his life to mastering the mystic arts. He has traveled the world, seeking out knowledge and training from various mystical traditions, and has become a respected member of many mystical societies and organizations. He took Wayne Powers under his wing when he was just a young man, recognizing his potential as a sorcerer. Master Lin Chen is a patient teacher, but can be stern and demanding when necessary. He values caution and careful planning, and is often hesitant to take risks or act impulsively. However, he will do whatever it takes to protect his student and the greater good, even if it means putting himself in danger.

GM Notes: Master Chen served as a mentor to one of my player's characters in the past, and I never actually wrote him up, because there really was no need for stats when the character was a pure roleplay character and as GM that does stuff on the fly I could always just make up something for him if and when needed. This is really I have on him.

Wednesday, April 5, 2023

The Church of the Eternal Flame

 


 

The Church of the Eternal Flame was once a small and obscure sect within the Catholic Church, led by a young and charismatic priest named Gabriel. Gabriel's preaching had always been marked by a fiery passion and a belief in the power of God's divine wrath, but it wasn't until a tragic incident that he truly found his calling.

Monday, April 3, 2023

Father Gabriel

 


Name: Father Gabriel

Dex: 3 Str: 2 Bod: 3
Int: 4 Wil: 5 Min: 5
Inf: 4 Aur: 4 Spi: 4
Init: 11 Hero Points: 3

Wealth: 4
Organization: The Church of the Eternal Flame
Classification: Religious Fanatic
Whereabouts: Nightfall Bay

Real Name: Gabriel Rodriguez
Age: 43
Sex: Male
Weight: 185 lbs
Height: 6'0"

Powers: Holy Smite: 8, Regeneration: 6 (Bonus: Healing others, but at 3APs)

Skills: Charisma: 6, Occultist: 5, Theology: 5, Weaponry: 3

Advantages: Iron Nerves, Leadership, Scholar (Theology)

Drawbacks: Fanaticism, Secret Identity

Equipment: Priestly Robes [Body: 3, +1 OV/RV vs. Physical and Energy Attacks], Crucifix [Body: 3, Energy Blast: 5]

Description: 

Father Gabriel had always been a devoted servant of the church. From a young age, he had felt the calling of God and had devoted his life to serving Him. He had been a model student in seminary, and his passion for the faith had impressed all who knew him.

After being ordained as a priest, Father Gabriel had been sent to Nightfall Bay. At first, he had been happy to serve there, grateful for the chance to spread the word of God to those in need.

However, over time, Father Gabriel began to see the darker side of Nightfall Bay. He saw the sin and corruption that lurked beneath the surface, the darkness that threatened to engulf the town. And he knew that he had been chosen by God to rid the world of this evil.

At first, Father Gabriel's methods had been subtle. He preached against sin and corruption, encouraging his parishioners to live a life of righteousness and piety. He used his charisma and the strength of his convictions to sway the hearts and minds of those around him, and soon he had built up a loyal following.

But as Father Gabriel's power and influence grew, so did his zealotry. He became increasingly convinced that he had been chosen by God to carry out His will, and he began to use his position of authority to amass even more power.

Father Gabriel's divine powers had always been a source of wonder and amazement to his followers. He had used them to heal the sick and the injured, to ease the suffering of those in pain. But as his zealotry grew, so did the intensity of his divine powers. He began to use them to smite his enemies, to strike down those who opposed him.

In his mind, Father Gabriel was doing God's work. He was ridding the world of sin and corruption, just as he had been chosen to do. But in reality, his actions were causing great harm. Families were torn apart, lives were destroyed, all in the name of his holy mission.

As time went on, Father Gabriel was chased into hiding with his fantical followers and is lurking somewhere in Nightfall Bay ready to smite those who stand in his way of the Truth, Justice and the Holy Way.