Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how you can take a module written with specific superheroes in mind and make it work for custom characters at your own table.
This episode breaks down what makes the module tick, why the pace matters so much, how the chase structure creates tension, and what a GM should adjust without killing the pressure that makes the adventure work. If you have ever looked at one of these classic modules and thought, “This is great, but my players are not Superman,” this episode is for you.
Visit Gotham-database.com for more DC Heroes and Batman roleplaying content. You can also reach out on X at @gothamdatabase and share how you would run this module with custom characters.
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