AL-OWAL
The First, Trainer of Merlyn
DEX: 8 STR: 5 BODY: 6
INT: 6 WILL: 8 MIND: 7
INFL: 5 AURA: 6 SPIRIT: 7
INITIATIVE: 22
HERO PTS: 75
Skills:
• Martial Artist: 10
• Weaponry (Swords): 10
• Acrobatics: 8
• Thief (Stealth): 9
• Detective: 5
• Military Science (Tactics): 6
• Medicine (Field Surgery): 4
• Languages (Arabic, English): 7
Advantages:
• Lightning Reflexes
• Danger Sense
• Iron Nerves
• Resistance to Pain
• Sharp Eye
• Scholar (League Traditions)
• Connections: League of Assassins (High)
Drawbacks:
• Fatal Enemy (Sara Lance)
• Psychological Instability (Fanatic Loyalty to Ra’s al Ghul)
• Public Identity (Known Assassin among Intelligence Circles)
• Ruthless Code (League Doctrine before Life)
Equipment:
• League Combat Garb (BODY: 6, Flame Resistant, Stealth Weave)
• Straight Kris Sword (EV: 7, BODY: 7, Killing Combat Capable)
• Throwing Daggers x3 (EV: 5, BODY: 4, Range: 4 APs)
• Smoke Pellets (Obscure Vision 8 APs in 1 AP Radius)
Background:
Al-Owal means The First, and for good reason. He was the blade that sharpened others. The hand that pulled Malcolm Merlyn from Western chaos and plunged him into the League’s cold philosophy. Al-Owal was precision and tradition, a man whose body obeyed like a weapon and whose mind had long been shaped by the will of Ra’s al Ghul.
When Sara Lance defected, it was Al-Owal who was sent to retrieve her. Not merely to bring her back, but to remind the world what it means to defy the Demon. He waged a silent war in Starling City, slipping through shadows, cutting through resistance. He caught arrows in midair and faced down two of the city's fiercest fighters without hesitation.
But time had caught up with The First. His mission failed. Not from weakness, but from surprise. Oliver Queen’s interference gave Sara the edge she needed to break him. Still, he died with honor, unflinching, loyal, deadly until his final breath. The League lost a relic that day. But one that died true to its creed.
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New Drawback: Ruthless Code
Value: 10
Description: Character is bound to a rigid code of behavior or ideology, such as League doctrine, that overrides morality, compassion, or even self-preservation. They will never act against this code willingly, and may take dangerous actions to uphold it.
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