SEBASTIAN BLOOD
Brother Blood
DEX: 4 STR: 3 BODY: 4
INT: 7 WILL: 7 MIND: 6
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 18 HERO PTS: 60
SEBASTIAN BLOOD
Brother Blood
DEX: 4 STR: 3 BODY: 4
INT: 7 WILL: 7 MIND: 6
INFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 18 HERO PTS: 60
A fast recap of my GI Joe style session. Brick and Relay tangle with Firefly and Cobra troopers at a sleepy marina, keep it non lethal, and outthink a cable grab on a STAR Labs truck. Quick beats, clean stakes, Saturday morning energy.
FIREFLY
Cobra Saboteur & Explosives Expert
DEX: 7 STR: 4 BODY: 5
INT: 7 WILL: 6 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 5
Batman doesn’t fly. He doesn’t melt steel with his eyes. He doesn’t have speed that bends time.
What he does have is the Detective skill.
A mid 90s DC Heroes 3e campaign recap. Freight yard at dawn as a serpent cell tries to snatch a STAR Labs weather core. I talk about the AP countdown, fast Action Table checks, rotor wash tricks, and Hero Point rewards. Clean, non lethal, quick pacing.
Not every fight needs fists.
Some battles happen in silence. No bullets. No batarangs. Just thoughts colliding in the dark.
That’s Telepathy, found on page 64 of the DC Heroes core book.
There’s a power in DC Heroes that can take control of an entire room. An entire scene. Maybe the entire session. And it doesn’t touch anything.
Illusion.