The Starling Slasher
Alter Ego: Richard
Skills:
Detective: 7
Charisma: 5
Thief (Stealth): 5
Vehicles (Land): 4
Alter Ego: Richard
Skills:
Detective: 7
Charisma: 5
Thief (Stealth): 5
Vehicles (Land): 4
Name: Baron Vertis
Advantages:
Wealthy Background
Mastermind
Drawbacks:
Obsession (Dominance)
Arrogance
Equipment:
Customized Vertigo Gauntlet [Body: 5, Vertigo Wave Emitter: 10]
Body Armor Suit [Body: 6]
Personal Bodyguards
Description:
Baron Vertis, also known as Victor Valentin, is a cunning and manipulative criminal mastermind who operates at the heart of Nightfall Bay's underworld. Born into wealth and privilege, Victor turned to a life of crime to satisfy his insatiable thirst for power and control.
With his Vertigo Gauntlet, Baron Vertis can emit powerful waves of vertigo-inducing energy, causing disorientation and incapacitating his opponents. He also possesses enhanced reflexes and the ability to exert limited mind control over weaker-willed individuals.
As the leader of the Vertis Cartel, Baron Vertis commands a network of criminal enterprises, including drug trafficking, extortion, and arms smuggling. His strategic brilliance and charismatic leadership have earned him the loyalty of his subordinates, who are willing to follow him into any dangerous endeavor.
Despite his criminal activities, Baron Vertis maintains a façade of sophistication and elegance in high society, using his wealth and influence to manipulate the city's elite to further his own agenda.
Baron Vertis's ultimate goal is to establish himself as the undisputed ruler of Nightfall Bay's criminal underworld, and he will stop at nothing to achieve his ambitions, even if it means resorting to extreme measures and betraying those closest to him.
Baron Vertis, a brilliant scientist and inventor, became obsessed with unlocking the secrets of Count Vertigo's vertigo-inducing abilities after witnessing their devastating effects firsthand. Determined to harness this power for his own nefarious purposes, Baron Vertis dedicated himself to researching and reverse-engineering the formula behind Count Vertigo's abilities.
Through tireless experimentation and analysis of Count Vertigo's technology, Baron Vertis eventually managed to decipher the fundamental principles behind the vertigo-inducing effects. Drawing upon his expertise in advanced technology and biochemistry, Baron Vertis synthesized a specialized formula that replicated the vertigo-inducing effects of Count Vertigo's abilities.
Utilizing this formula, Baron Vertis integrated it into the design of his Vertigo Gauntlet, enhancing its sonic wave emission capabilities to induce intense vertigo and disorientation in his targets. With his newfound ability to manipulate the perceptions of others, Baron Vertis transformed into a formidable adversary capable of incapacitating his enemies with a single blast from his gauntlet.
AMANDA WALLER
Mockingbird, Director of A.R.G.U.S.
The Mirakuru serum is not a power, not in the traditional sense. It is an infection, a curse, and a miracle all in one vial. Created in the shadows of World War II as a super-soldier experiment, Mirakuru didn’t fade into history like it was supposed to. It survived, whispered about in secret labs and forgotten bunkers, waiting for someone desperate enough to use it.
In game terms, Mirakuru isn’t a casual thing you toss on a character sheet like a new piece of gear. It’s a story choice. The moment a character injects Mirakuru, they step onto a path that changes every fight, every relationship, and probably the campaign itself.
AL-OWAL
The First, Trainer of Merlyn
DEX: 8 STR: 5 BODY: 6
INT: 6 WILL: 8 MIND: 7
INFL: 5 AURA: 6 SPIRIT: 7
INITIATIVE: 22
HERO PTS: 75
Skills:
• Martial Artist: 10
• Weaponry (Swords): 10
• Acrobatics: 8
• Thief (Stealth): 9
• Detective: 5
• Military Science (Tactics): 6
• Medicine (Field Surgery): 4
• Languages (Arabic, English): 7
Advantages:
• Lightning Reflexes
• Danger Sense
• Iron Nerves
• Resistance to Pain
• Sharp Eye
• Scholar (League Traditions)
• Connections: League of Assassins (High)
Drawbacks:
• Fatal Enemy (Sara Lance)
• Psychological Instability (Fanatic Loyalty to Ra’s al Ghul)
• Public Identity (Known Assassin among Intelligence Circles)
• Ruthless Code (League Doctrine before Life)
Equipment:
• League Combat Garb (BODY: 6, Flame Resistant, Stealth Weave)
• Straight Kris Sword (EV: 7, BODY: 7, Killing Combat Capable)
• Throwing Daggers x3 (EV: 5, BODY: 4, Range: 4 APs)
• Smoke Pellets (Obscure Vision 8 APs in 1 AP Radius)
Background:
Al-Owal means The First, and for good reason. He was the blade that sharpened others. The hand that pulled Malcolm Merlyn from Western chaos and plunged him into the League’s cold philosophy. Al-Owal was precision and tradition, a man whose body obeyed like a weapon and whose mind had long been shaped by the will of Ra’s al Ghul.
When Sara Lance defected, it was Al-Owal who was sent to retrieve her. Not merely to bring her back, but to remind the world what it means to defy the Demon. He waged a silent war in Starling City, slipping through shadows, cutting through resistance. He caught arrows in midair and faced down two of the city's fiercest fighters without hesitation.
But time had caught up with The First. His mission failed. Not from weakness, but from surprise. Oliver Queen’s interference gave Sara the edge she needed to break him. Still, he died with honor, unflinching, loyal, deadly until his final breath. The League lost a relic that day. But one that died true to its creed.
---
New Drawback: Ruthless Code
Value: 10
Description: Character is bound to a rigid code of behavior or ideology, such as League doctrine, that overrides morality, compassion, or even self-preservation. They will never act against this code willingly, and may take dangerous actions to uphold it.