Wednesday, March 5, 2025

Gotham Database Writeup - GI Joe/Cobra - Zartan

 


 

ZARTAN
Master of Disguise, Leader of the Dreadnoks

DEX: 8 STR: 4 BODY: 5
INT: 7 WILL: 6 MIND: 6
INFL: 8 AURA: 7 SPIRIT: 6

INITIATIVE: 23
HERO PTS: 65

Skills:
• Disguise (Chameleon, Impersonation): 10
• Thief (Stealth, Escape, Security Systems): 9
• Martial Artist: 7
• Weaponry (Small Arms, Blades): 7
• Vehicles (Motorcycles, Speedboats): 6
• Charisma (Commanding the Dreadnoks): 7
• Acrobatics: 6
• Survival: 8

Advantages:
• Master of Disguise (Can flawlessly impersonate nearly anyone)
• Sharp Eye (Quick to notice small details and patterns)
• Leadership (Commands absolute loyalty from the Dreadnoks)
• Escape Artist (Has slipped through the Joes’ grasp countless times)
• Resistance to Pain (Tough as nails, doesn’t go down easy)
Uncanny Vanish (Zartan can seemingly disappear in the right environment)

Drawbacks:
• Unstable Loyalty (His allegiance to Cobra is based on profit, not ideology)
• Ego-Driven (Believes he is superior in stealth and tactics)
• Mistrust (Cobra Command rarely trusts him fully, and he returns the sentiment)
• Infamous (The Joes and law enforcement worldwide know of him and his gang)
Light-Sensitive (Zartan’s unique abilities are diminished in direct sunlight)

Equipment:
• Holographic Disguise Projector – Allows seamless transformation into others
• Energy Pistol – EV: 6, Range: 5 APs
• Combat Knife – EV: 5, Melee Weapon
• Swamp Skiff – Small speedboat with concealed compartments
• Dreadnok Motorcycle – Rugged chopper, heavily modified for off-road use

Background:
Zartan is a master of disguise, infiltration, and deception, making him one of Cobra’s most elusive assets. His ability to perfectly mimic voices, mannerisms, and even appearances through advanced technology allows him to walk undetected among both allies and enemies. However, his loyalty is always up for sale—he follows Cobra's orders as long as they pay, but he’s just as likely to cut his own deal if it benefits him more.

As the leader of the Dreadnoks, a gang of anarchistic thugs and bikers, Zartan thrives on chaos. His followers—Buzzer, Ripper, Torch, and others—revere him for his cunning and ruthlessness. Unlike most of Cobra’s leadership, he prefers direct action, often joining his crew on high-speed raids, sabotage missions, or ambushes against the Joes.

Zartan’s unique abilities extend beyond disguises; he has heightened survival instincts, is an expert in ambush tactics, and seems to have an uncanny ability to vanish into the shadows at will. Despite his skills, he is often underestimated by Cobra Commander and Destro, who view him as a mere mercenary. This suits Zartan just fine—he plays both sides against each other, ensuring he always has the upper hand.

No matter how many times G.I. Joe captures him, Zartan always manages to slip away, disappearing into the swamps or blending seamlessly into society until it’s time to strike again.


New Advantage:

Uncanny Vanish
Base Cost: 10
In the right conditions (low light, dense environments, or confusion), Zartan can slip away from combat or pursuit with unnatural ease. He gains a +2 Column Shift bonus when using Stealth or Escape skills and may automatically evade pursuit if he wins an Initiative roll.

New Drawback:

Light-Sensitive
Base Cost: -5
Zartan’s unique abilities diminish in direct sunlight. In brightly lit conditions, he suffers a -2 Column Shift penalty on Disguise, Stealth, and Thief-related rolls. If forced to fight in direct sunlight, he also suffers a -1 penalty to his Initiative.

 

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